Ejemplo n.º 1
0
        public void Explode(ScriptThread thread)
        {
            string explodee = thread.GetStringParameter(0);
            char seperator = thread.GetStringParameter(1)[0];
            string[] exploded = explodee.Split(new char[] { seperator });

            int arrayMemoryIndex = thread.AllocateArray(DataType.String, exploded.Length);
            for (int i = 0; i < exploded.Length; i++)
                thread.SetArrayElement(arrayMemoryIndex, i, exploded[i]);

            thread.SetReturnValueArray(arrayMemoryIndex);
        }
Ejemplo n.º 2
0
 public void EntityChildren(ScriptThread thread)
 {
     EntityNode entity = ((NativeObject)thread.GetObjectParameter(0)).Object as EntityNode;
     if (entity == null)
     {
         DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called EntityChildren with an invalid object.", LogAlertLevel.Error);
         return;
     }
     if (entity.Children.Count > 0)
     {
         int memoryIndex = thread.AllocateArray(DataType.Object, entity.Children.Count);
         for (int i = 0; i < entity.Children.Count; i++)
         {
             thread.SetArrayElement(memoryIndex, i, new SceneNodeScriptObject((SceneNode)entity.Children[i]));
         }
         thread.SetReturnValueArray(memoryIndex);
     }
 }
Ejemplo n.º 3
0
 public void EntityCollisionLayer(ScriptThread thread)
 {
     EntityNode entity = ((NativeObject)thread.GetObjectParameter(0)).Object as EntityNode;
     if (entity == null)
     {
         DebugLogger.WriteLog((thread.Process.Url != null && thread.Process.Url != "" ? thread.Process.Url : "A script") + " called EntityCollisionLayers with an invalid object.", LogAlertLevel.Error);
         return;
     }
     if (entity.CollisionPolygon == null) return;
     int arrayIndex = thread.AllocateArray(DataType.Int, entity.CollisionPolygon.Layers.Length);
     for (int i = 0; i < entity.CollisionPolygon.Layers.Length; i++)
         thread.SetArrayElement(arrayIndex, i, entity.CollisionPolygon.Layers[i]);
     thread.SetReturnValueArray(arrayIndex);
 }
Ejemplo n.º 4
0
        public void EntitiesOfType(ScriptThread thread)
        {
            string typeName = thread.GetStringParameter(0);
            ArrayList list = new ArrayList();
            foreach (SceneNode node in Fusion.Engine.Engine.GlobalInstance.Map.SceneGraph.EnumerateNodes())
            {
                if (node is ScriptedEntityNode && ((ScriptedEntityNode)node).Type.ToLower() == typeName)
                    list.Add(node);
            }

            if (list.Count > 0)
            {
                int memoryIndex = thread.AllocateArray(DataType.Object, list.Count);
                for (int i = 0; i < list.Count; i++)
                {
                    thread.SetArrayElement(memoryIndex, i, new SceneNodeScriptObject((SceneNode)list[i]));
                }
                thread.SetReturnValueArray(memoryIndex);
            }
        }