Ejemplo n.º 1
0
 public void MultiActivateExplosion(Vector2 loc, int howMany)
 {
     for (int i = 0; i < howMany; i++)
     {
         Particle p = getParticle();
         if (p != null)
         {
             float r     = Global.randFloat(0.05f, 12.0f);
             float theta = Global.randAngle();
             p.location   = loc;
             p.velocity.X = r * (float)Math.Cos(theta);
             p.velocity.Y = r * (float)Math.Sin(theta);
             p.changeState(Particle.STATE_ACTIVE);
         }
         else
         {
             break;
         }
     }
 }
Ejemplo n.º 2
0
        public override void Setup()
        {
            state           = STATE_FLYING;
            location.X      = Global.randFloat() * Global.windowWidth;
            location.Y      = Global.randFloat() * Global.windowHeight;
            velocity.X      = Global.randFloat(-0.05f, 0.05f);
            velocity.Y      = Global.randFloat(-0.05f, 0.05f);
            rotation        = Global.randAngle();
            angularVelocity = Global.randFloat(-0.0003f, 0.0003f);
            layer           = .02f;
            scale           = 2.5f;


            friction = 1.0f;

            image = Global.bluePlanetImage;

            base.Setup();

            //color.A = 140;
        }