Ejemplo n.º 1
0
        /// <summary>
        /// Constructs a BigFloat from a 64-bit unsigned integer
        /// </summary>
        /// <param name="value"></param>
        /// <param name="mantissaPrec"></param>
        public BigFloat(UInt64 value, PrecisionSpec mantissaPrec)
        {
            int mbWords = ((mantissaPrec.NumBits) >> 5);
            if ((mantissaPrec.NumBits & 31) != 0) mbWords++;
            int newManBits = mbWords << 5;

            //For efficiency, we just use a 32-bit exponent
            exponent = 0;

            int bit = BigInt.GetMSB(value);

            mantissa = new BigInt(value, new PrecisionSpec(newManBits, PrecisionSpec.BaseType.BIN));
            //scratch = new BigInt(mantissa.Precision);

            int shift = mantissa.Precision.NumBits - (bit + 1);
            if (shift > 0)
            {
                mantissa.LSH(shift);
            }
            else
            {
                mantissa.SetHighDigit((uint)(value >> (-shift)));
            }
            exponent = bit;
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Construct a BigFloat from a double-precision floating point number
        /// </summary>
        /// <param name="value"></param>
        /// <param name="mantissaPrec"></param>
        public BigFloat(double value, PrecisionSpec mantissaPrec)
        {
            if (value == 0.0)
            {
                Init(mantissaPrec);
                return;
            }

            bool sign = (value < 0) ? true : false;

            long bits = BitConverter.DoubleToInt64Bits(value);
            // Note that the shift is sign-extended, hence the test against -1 not 1
            int valueExponent = (int)((bits >> 52) & 0x7ffL);
            long valueMantissa = bits & 0xfffffffffffffL;

            //The mantissa is stored with the top bit implied.
            valueMantissa = valueMantissa | 0x10000000000000L;

            //The exponent is biased by 1023.
            exponent = valueExponent - 1023;

            //Round the number of bits to the nearest word.
            int mbWords = ((mantissaPrec.NumBits) >> 5);
            if ((mantissaPrec.NumBits & 31) != 0) mbWords++;
            int newManBits = mbWords << 5;

            mantissa = new BigInt(new PrecisionSpec(newManBits, PrecisionSpec.BaseType.BIN));
            //scratch = new BigInt(new PrecisionSpec(newManBits, PrecisionSpec.BaseType.BIN));

            if (newManBits >= 64)
            {
                //The mantissa is 53 bits now, so add 11 to put it in the right place.
                mantissa.SetHighDigits(valueMantissa << 11);
            }
            else
            {
                //To get the top word of the mantissa, shift up by 11 and down by 32 = down by 21
                mantissa.SetHighDigit((uint)(valueMantissa >> 21));
            }

            mantissa.Sign = sign;
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Constructs a BigFloat from a 64-bit integer
        /// </summary>
        /// <param name="value"></param>
        /// <param name="mantissaPrec"></param>
        public BigFloat(Int64 value, PrecisionSpec mantissaPrec)
        {
            int mbWords = ((mantissaPrec.NumBits) >> 5);
            if ((mantissaPrec.NumBits & 31) != 0) mbWords++;
            int newManBits = mbWords << 5;

            //For efficiency, we just use a 32-bit exponent
            exponent = 0;
            UInt64 uValue;

            if (value < 0)
            {
                if (value == Int64.MinValue)
                {
                    uValue = 0x80000000;
                }
                else
                {
                    uValue = (UInt64)(-value);
                }
            }
            else
            {
                uValue = (UInt64)value;
            }

            mantissa = new BigInt(value, new PrecisionSpec(newManBits, PrecisionSpec.BaseType.BIN));
            //scratch = new BigInt(new PrecisionSpec(newManBits, PrecisionSpec.BaseType.BIN));

            int bit = BigInt.GetMSB(uValue);
            if (bit == -1) return;

            int shift = mantissa.Precision.NumBits - (bit + 1);
            if (shift > 0)
            {
                mantissa.LSH(shift);
            }
            else
            {
                mantissa.SetHighDigit((uint)(uValue >> (-shift)));
            }
            exponent = bit;
        }