private void OnServerMessageReceived(ServerConnection server, NetworkMessage message) { message.From = ListenerEntry.Server; message.Destinations = ListenerEntry.Client | ListenerEntry.Local; base.OnMessageReceived(message); }
public ConnectionMITM(Socket clientSocket, IMessageBuilder messageBuilder) : base(clientSocket) { m_messageBuilder = messageBuilder; Server = new ServerConnection(messageBuilder); }
private void OnServerDisconnected(ServerConnection server) { logger.Debug("The server closed the connection"); Disconnect(); }
private void OnServerConnected(ServerConnection server) { logger.Debug("Connection to the server opened"); }
private void OnServerDisconnected(ServerConnection server) { Disconnect(); }
private void OnServerConnected(ServerConnection server) { }