Ejemplo n.º 1
0
        public void ImportTexture(ImageKeyFrame[] Keys, string TextureName)
        {
            if (ResourceNodes.ContainsKey(TextureName) || Type != BRESGroupType.Textures)
            {
                return;
            }

            GTXTextureImporter         importer = new GTXTextureImporter();
            List <GTXImporterSettings> settings = new List <GTXImporterSettings>();

            foreach (var key in Keys)
            {
                settings.Add(FTEX.SetImporterSettings(key.Image, $"{TextureName}{key.Frame}"));
            }

            importer.LoadSettings(settings);

            if (importer.ShowDialog() == DialogResult.OK)
            {
                ImportTexture(settings);
            }

            settings.Clear();
            GC.Collect();
            Cursor.Current = Cursors.Default;
        }
Ejemplo n.º 2
0
        private void ImportTexture(List <GTXImporterSettings> settings)
        {
            Cursor.Current = Cursors.WaitCursor;
            foreach (var setting in settings)
            {
                if (setting.GenerateMipmaps)
                {
                    setting.DataBlockOutput.Clear();
                    setting.DataBlockOutput.Add(setting.GenerateMips());
                }

                if (setting.DataBlockOutput != null)
                {
                    FTEX ftex = new FTEX();
                    ftex.texture = new ResU.Texture();
                    var surface = GTXSwizzle.CreateGx2Texture(setting.DataBlockOutput[0], setting);
                    var tex     = FTEX.FromGx2Surface(surface, setting.TexName);
                    ftex.UpdateTex(tex);
                    ftex.IsEdited = true;

                    ftex.Read(ftex.texture);
                    ftex.LoadOpenGLTexture();
                    AddNode(ftex);
                }
                else
                {
                    MessageBox.Show("Something went wrong???");
                }
            }
        }
Ejemplo n.º 3
0
        private void AddFTEXTextures(ResU.ResFile resFile)
        {
            FTEXContainer ftexContainer = new FTEXContainer();

            foreach (ResU.Texture tex in resFile.Textures.Values)
            {
                string TextureName = tex.Name;
                FTEX   texture     = new FTEX();
                texture.Read(tex);
                ftexContainer.Nodes.Add(texture);
                ftexContainer.Textures.Add(texture.Text, texture);
            }
            PluginRuntime.ftexContainers.Add(ftexContainer);
            Nodes.Add(ftexContainer);
        }
Ejemplo n.º 4
0
        private void ImportPlaceholderTexture(byte[] data, string TextureName)
        {
            GTXImporterSettings setting = new GTXImporterSettings();

            setting.LoadDDS(TextureName, data);

            var  surface = GTXSwizzle.CreateGx2Texture(setting.DataBlockOutput[0], setting);
            FTEX ftex    = new FTEX();

            ftex.texture  = new ResU.Texture();
            ftex.texture  = FTEX.FromGx2Surface(surface, setting.TexName);
            ftex.IsEdited = true;
            ftex.Read(ftex.texture);

            AddNode(ftex);
            ftex.LoadOpenGLTexture();
        }
Ejemplo n.º 5
0
        private void AddFTEXTextures(ResU.ResFile resFile)
        {
            MessageBox.Show("Note! Textures are disabled atm.");
            return;

            FTEXContainer ftexContainer = new FTEXContainer();

            Nodes.Add(ftexContainer);
            foreach (ResU.Texture tex in resFile.Textures.Values)
            {
                string TextureName = tex.Name;
                FTEX   texture     = new FTEX();
                texture.Read(tex);
                ftexContainer.Nodes.Add(texture);
                ftexContainer.Textures.Add(texture.Text, texture);
            }
            PluginRuntime.ftexContainers.Add(ftexContainer);
        }
Ejemplo n.º 6
0
        public void ImportTexture(string[] FileNames)
        {
            GTXTextureImporter         importer = new GTXTextureImporter();
            List <GTXImporterSettings> settings = new List <GTXImporterSettings>();

            foreach (string name in FileNames)
            {
                string TextureName = Path.GetFileNameWithoutExtension(name);


                string ext = Path.GetExtension(name);
                ext = ext.ToLower();

                if (ext == ".bftex")
                {
                    FTEX ftex = new FTEX();
                    ftex.texture = new ResU.Texture();
                    ftex.texture.Import(name, GetResFileU());
                    ftex.IsEdited = true;
                    ftex.Read(ftex.texture);
                    AddNode(ftex);
                }
                else if (ext == ".dds" || ext == ".dds2")
                {
                    FTEX ftex = new FTEX();
                    ftex.texture = new ResU.Texture();

                    GTXImporterSettings setting = FTEX.SetImporterSettings(name);

                    if (setting.DataBlockOutput != null)
                    {
                        var surface = GTXSwizzle.CreateGx2Texture(setting.DataBlockOutput[0], setting);
                        var tex     = FTEX.FromGx2Surface(surface, setting.TexName);
                        ftex.UpdateTex(tex);

                        ftex.IsEdited = true;
                        ftex.Read(ftex.texture);
                        ftex.LoadOpenGLTexture();
                        AddNode(ftex);
                    }
                }
                else
                {
                    settings.Add(FTEX.SetImporterSettings(name));
                }
            }
            if (settings.Count == 0)
            {
                importer.Dispose();
            }
            else
            {
                importer.LoadSettings(settings);
                if (importer.ShowDialog() == DialogResult.OK)
                {
                    ImportTexture(settings);

                    settings.Clear();

                    GC.Collect();
                    Cursor.Current = Cursors.Default;
                }
            }
        }
Ejemplo n.º 7
0
        public override void ReplaceAll()
        {
            FolderSelectDialog sfd = new FolderSelectDialog();

            if (sfd.ShowDialog() == DialogResult.OK)
            {
                if (Type == BRESGroupType.Textures)
                {
                    GTXTextureImporter         importer = new GTXTextureImporter();
                    List <GTXImporterSettings> settings = new List <GTXImporterSettings>();

                    foreach (string file in System.IO.Directory.GetFiles(sfd.SelectedPath))
                    {
                        string FileName = System.IO.Path.GetFileNameWithoutExtension(file);

                        foreach (FTEX ftex in Nodes)
                        {
                            if (FileName == ftex.Text)
                            {
                                string ext = Path.GetExtension(file);
                                ext = ext.ToLower();

                                if (ext == ".bftex")
                                {
                                    ftex.texture = new ResU.Texture();
                                    ftex.texture.Import(file, GetResFileU());
                                    ftex.IsEdited = true;
                                    ftex.Read(ftex.texture);
                                }
                                else if (ext == ".dds" || ext == ".dds2")
                                {
                                    GTXImporterSettings setting = FTEX.SetImporterSettings(file);
                                    if (setting.DataBlockOutput != null)
                                    {
                                        var surface = GTXSwizzle.CreateGx2Texture(setting.DataBlockOutput[0], setting);
                                        var tex     = FTEX.FromGx2Surface(surface, setting.TexName);
                                        ftex.UpdateTex(tex);
                                        ftex.IsReplaced = true;
                                        ftex.Read(ftex.texture);
                                        ftex.LoadOpenGLTexture();
                                    }
                                }
                                else
                                {
                                    var setting = FTEX.SetImporterSettings(file);
                                    setting.MipCountOriginal = (int)ftex.MipCount;
                                    setting.Format           = (GX2.GX2SurfaceFormat)FTEX.ConvertToGx2Format(ftex.Format);
                                    settings.Add(setting);
                                }
                            }
                        }
                    }

                    if (settings.Count == 0)
                    {
                        importer.Dispose();
                    }
                    else
                    {
                        importer.LoadSettings(settings);
                        if (importer.ShowDialog() == DialogResult.OK)
                        {
                            foreach (var setting in settings)
                            {
                                foreach (FTEX ftex in Nodes)
                                {
                                    if (setting.TexName == ftex.Text)
                                    {
                                        if (setting.GenerateMipmaps && !setting.IsFinishedCompressing)
                                        {
                                            setting.DataBlockOutput.Clear();
                                            setting.DataBlockOutput.Add(setting.GenerateMips());
                                        }

                                        if (setting.DataBlockOutput != null)
                                        {
                                            var surface = GTXSwizzle.CreateGx2Texture(setting.DataBlockOutput[0], setting);
                                            var tex     = FTEX.FromGx2Surface(surface, setting.TexName);
                                            ftex.UpdateTex(tex);
                                            tex.Name      = ftex.Text;
                                            ftex.IsEdited = true;
                                            ftex.Read(ftex.texture);
                                            ftex.LoadOpenGLTexture();
                                        }
                                        else
                                        {
                                            MessageBox.Show("Something went wrong???");
                                        }
                                    }
                                }
                            }

                            settings.Clear();

                            GC.Collect();
                            Cursor.Current = Cursors.Default;
                        }
                    }
                }
                else
                {
                    foreach (string file in System.IO.Directory.GetFiles(sfd.SelectedPath))
                    {
                        string FileName = System.IO.Path.GetFileNameWithoutExtension(file);

                        foreach (TreeNode node in Nodes)
                        {
                            if (node is STGenericWrapper)
                            {
                                if (FileName == node.Text)
                                {
                                    ((STGenericWrapper)node).Replace(file);
                                }
                            }
                        }
                    }
                }
            }
        }