Ejemplo n.º 1
0
        public BetterLineRenderer StartNewPath(string pathName, Vector3[] pathNodes, Transform p, float drawDuration, float dotDist, ColorPathPair pathPair)
        {
            BetterLineRenderer renderer = null;

            switch (pathPair.pathType)
            {
            case LinePathType.dotted:
                renderer = Instantiate(dottedPrefab.gameObject, pathNodes[0], Quaternion.identity).GetComponent <BetterLineRenderer>();
                renderer.SetupPath(pathName, pathNodes, p, drawDuration, pathPair.color, dotDist);
                break;

            case LinePathType.dashed:
                renderer = Instantiate(dashedPrefab.gameObject, pathNodes[0], Quaternion.identity).GetComponent <BetterLineRenderer>();
                renderer.SetupPath(pathName, pathNodes, p, drawDuration, pathPair.color, dotDist);
                break;

            case LinePathType.line:
                renderer = Instantiate(linePrefab.gameObject, pathNodes[0], Quaternion.identity).GetComponent <BetterLineRenderer>();
                renderer.SetupPath(pathName, pathNodes, p, drawDuration, pathPair.color, dotDist);
                break;

            default:
                Debug.LogError("You're using the wrong factory function to draw that line. Try another function.");
                break;
            }
            return(renderer);
        }
Ejemplo n.º 2
0
        // Generates and draws a new line.
        public BetterLineRenderer StartNewPath(string pathName, Vector3[] pathNodes, Transform p, float drawDuration, ColorPathPair pathPair)
        {
            BetterLineRenderer renderer = null;

            switch (pathPair.pathType)
            {
            //case LinePathType.namedPoints:
            //	renderer = Instantiate(namedPointsPrefab.gameObject, pathNodes[0], Quaternion.identity).GetComponent<BetterLineRenderer>();
            //	renderer.SetupPath(pathName, pathNodes, p, drawDuration, pathPair.color);
            //	break;
            case LinePathType.markedCorners:
                renderer = Instantiate(markedCornerPrefab.gameObject, pathNodes[0], Quaternion.identity).GetComponent <BetterLineRenderer>();
                renderer.SetupPath(pathName, pathNodes, p, drawDuration, pathPair.color);
                break;

            default:
                Debug.LogError("You're using the wrong factory function to draw that line. Try another function.");
                break;
            }
            return(renderer);
        }