Ejemplo n.º 1
0
 public Situation(ActorCar actorCar = null, int trafficLight = TrafficLight.Empty, int trafficSign = TrafficSign.Empty, int position = Position.First, DataDirection direction = null, bool car = false, bool player = false)
 {
     this.trafficLight = trafficLight;
     this.trafficSign  = trafficSign;
     this.position     = position;
     this.car          = car;
     this.direction    = direction;
     this.player       = player;
 }
Ejemplo n.º 2
0
        void SpawnCar(Actor roadSpot, ref ActorCar actorCar, int direction)
        {
            var carSpot = roadSpot.Get <DataCarSpot>().carSpot;
            var car     = Toolbox.Get <FactoryCar>().SpawnCar(carSpot.selfTransform.position, carSpot.selfTransform.rotation, cross.actors[0].selfTransform, Tag.SkateBoard);

            car.name = (roadSpot.Get <DataPosition>().position).ToString();
            actorCar = car.GetComponent <ActorCar>();
            actorCar.Get <DataDirection>().direction = direction;
            Homebrew.Timer.Add(0.1f, () => car.GetComponent <ActorCar>().GetComponent <ActorCar>().signals.Send(new SignalSetLights()));
        }
Ejemplo n.º 3
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        public bool TryGetCar(int position, out ActorCar car)
        {
            Situation roadSpot;

            if (dataCarsLocation.TryGetValue(position, out roadSpot))
            {
                car = roadSpot.actorCar;
                if (car != null)
                {
                    return(true);
                }
            }
            car = null;
            return(false);
        }
Ejemplo n.º 4
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 internal void SetRoadData(ActorCar car, int trafficLight, int trafficSign)
 {
 }