private void OnDestroy() { m_Tracker.Dispose(); m_Tracker = null; }
private void Awake() { m_Tracker = new PerformanceTracker(m_BufferSize); m_EOF = new WaitForEndOfFrame(); m_StatsBuilder = new StringBuilder(16); }
private void OnDestroy() { m_Tracker.Dispose(); m_Tracker = null; }
private void Awake() { m_Tracker = new PerformanceTracker(m_BufferSize); m_EOF = new WaitForEndOfFrame(); m_StatsBuilder = new StringBuilder(16); }