Ejemplo n.º 1
0
        /// <summary>
        /// Constructs a new picture with the given texture.
        /// </summary>
        /// <param name="texture">The texture that the picture should use.</param>
        public Picture(Texture texture)
            : this()
        {
            if (texture == null)
                throw new ArgumentNullException(nameof(texture));

            this.texture = texture;
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Constructs new drawable text for the given text with the given font-family, font-size and string format.
        /// The text will be restricted in width to the given maxWidth.
        /// </summary>
        /// <param name="text">The text that should be drawn.</param>
        /// <param name="fontFamily">The font family with which the text should be drawn.</param>
        /// <param name="emSize">The size at which the text should be drawn.</param>
        /// <param name="color">The color the text should be drawn with.</param>
        /// <param name="maxWidth">The maximum width the text should fit in.</param>
        /// <param name="format">Formatting options for the drawn text.</param>
        public Text(string text, string fontFamily, float emSize, Color color, int maxWidth, StringFormat format)
        {
            // cache?
            Font font = new Font(fontFamily, emSize);
            SizeF stringSize = graphics.MeasureString(text, font, maxWidth, format);
            Bitmap bmp = new Bitmap((int)stringSize.Width + 1, (int)stringSize.Height + 1);
            System.Drawing.Graphics gfx = System.Drawing.Graphics.FromImage(bmp);
            gfx.DrawString(text, font, new SolidBrush(color), new PointF(0, 0));

            texture = new Texture(bmp);
        }
Ejemplo n.º 3
0
 /// <summary>
 /// Disposes of the internal texture the picture uses.
 /// </summary>
 public void Dispose()
 {
     texture.Dispose();
     texture = null;
 }