Ejemplo n.º 1
0
        void OnGUI()
        {
            GUILayout.BeginVertical(EditorStyles.helpBox);
            GUILayout.Label("Edit Defines", EditorStyles.boldLabel);
            GUILayout.Label("Discover and set/unset define symbols that alter the behavior of your app and enviroment.",
                            EditorStyles.wordWrappedLabel);


            GUILayout.BeginHorizontal(EditorStyles.helpBox);
            GUILayout.Label("Defines Editted", EditorStyles.miniBoldLabel, GUILayout.Width(100f));
            GUILayout.Label(this.definesEditted, EditorStyles.wordWrappedLabel);
            GUI.enabled = m_defineEdits.AnyEdits();
            if (GUILayout.Button("SAVE", EditorStyles.toolbarButton, GUILayout.Width(40f)))
            {
                PlayerSettings.SetScriptingDefineSymbolsForGroup(m_buildTargetGroup, this.definesEditted);
                ResetDefines();
            }
            GUI.enabled = true;
            GUILayout.EndHorizontal();



            GUILayout.BeginHorizontal(EditorStyles.helpBox);
            GUILayout.Label("Defines Current", EditorStyles.miniBoldLabel, GUILayout.Width(100f));
            GUILayout.Label(this.definesCurrent, EditorStyles.wordWrappedLabel);
            GUI.enabled = m_defineEdits.AnyEdits();
            if (GUILayout.Button("RESET", EditorStyles.miniButtonRight, GUILayout.Width(40f)))
            {
                ResetDefines();
            }
            GUI.enabled = true;
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal(EditorStyles.helpBox);
            GUILayout.Label("Add Symbol", EditorStyles.miniBoldLabel, GUILayout.Width(100f));
            m_addSymbol = DefineEdits.PolishSymbol(
                GUILayout.TextField(m_addSymbol, EditorStyles.textField));

            GUI.enabled = !string.IsNullOrEmpty(m_addSymbol);
            if (GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.Width(40f)) ||
                Event.current.keyCode == KeyCode.Return)
            {
                m_defineEdits.Set(m_addSymbol);
                m_addSymbol = "";
            }
            GUI.enabled = true;

            GUILayout.EndHorizontal();
            OnGui_ShowDefines(m_defineEdits);
            GUILayout.EndVertical();
        }
Ejemplo n.º 2
0
        private void OnGui_ShowDefines(DefineEdits defineEdits)
        {
            using (var deflist = ListPool <DefineEditData> .Get()) {
                defineEdits.Get(deflist);

                var guiStyleSymbol = EditorStyles.largeLabel;
                guiStyleSymbol.wordWrap = true;

                this.scrollPos = GUILayout.BeginScrollView(this.scrollPos, EditorStyles.helpBox);
                for (var i = 0; i < deflist.Count; i++)
                {
                    var curDef = deflist[i];

                    if (curDef.symbolCount < 1)
                    {
                        continue;
                    }

                    var bkgColorSave = GUI.backgroundColor;
                    var colorSave    = GUI.contentColor;
                    var toolTip      = TOOLTIP_DEFAULT;

                    switch (curDef.GetEditType())
                    {
                    case EditType.WILL_ADD:
                        GUI.backgroundColor = BKG_WILL_ADD;
                        GUI.contentColor    = TEXT_WILL_CHANGE;
                        toolTip             = string.Format(TOOLTIP_WILL_ADD, curDef.symbol);
                        break;

                    case EditType.WILL_REMOVE:
                        GUI.backgroundColor = BKG_WILL_REMOVE;
                        GUI.contentColor    = TEXT_WILL_CHANGE;
                        toolTip             = string.Format(TOOLTIP_WILL_REMOVE, curDef.definedSymbol);;
                        break;

                    case EditType.WILL_CHANGE_SELECTION:
                        GUI.backgroundColor = BKG_WILL_CHANGE_SELECTION;
                        GUI.contentColor    = TEXT_WILL_CHANGE;
                        toolTip             = string.Format(TOOLTIP_WILL_CHANGE_SELECTION,
                                                            curDef.definedSymbol, curDef.symbol);
                        break;

                    default:
                        GUI.backgroundColor = BKG_DEFAULT;
                        GUI.contentColor    = TEXT_DEFAULT;
                        toolTip             = TOOLTIP_DEFAULT;
                        break;
                    }

                    GUILayout.BeginHorizontal(EditorStyles.helpBox);


                    var willEnable = GUILayout.Toggle(curDef.willDefine, "",
                                                      GUILayout.Width(25f));

                    if (curDef.symbolCount == 1)
                    {
                        GUILayout.Label(new GUIContent(curDef.symbol, toolTip),
                                        guiStyleSymbol, GUILayout.Width(200f));
                    }
                    else
                    {
                        var symbolBefore = curDef.symbol;

                        curDef.willDefineSymbolIndex =
                            EditorGUILayout.Popup(curDef.willDefineSymbolIndex,
                                                  curDef.symbols.Select(s => new GUIContent(s, toolTip)).ToArray(),
                                                  GUILayout.Width(200f));

                        if (curDef.symbol != symbolBefore && curDef.symbol != curDef.definedSymbol)
                        {
                            willEnable = true;
                        }
                    }

                    defineEdits.Set(curDef.symbol, willEnable);

                    var desc = curDef.desc ?? "";

                    GUILayout.Space(10f);

                    GUILayout.Label(desc, EditorStyles.wordWrappedMiniLabel);

                    //if (GUILayout.Button("...", EditorStyles.miniButtonRight, GUILayout.Width(30f)))
                    //{
                    //    m_defineEdits.Set(m_addSymbol);
                    //    m_addSymbol = "";
                    //}

                    GUILayout.EndHorizontal();

                    GUI.backgroundColor = bkgColorSave;
                    GUI.contentColor    = colorSave;
                }
                GUILayout.EndScrollView();
            }
        }