Ejemplo n.º 1
0
		/// <summary>
		/// Disconnect the specified <see cref="NetWorker"/> (socket) and remove it from the <see cref="Networking.Sockets"/> lookup
		/// </summary>
		/// <param name="socket">The socket <see cref="NetWorker"/> to be shut down</param>
		public static void Disconnect(NetWorker socket)
		{
			ushort[] keys = new ushort[Sockets.Keys.Count];
			Sockets.Keys.CopyTo(keys, 0);
			for (int i = 0; i < keys.Length; i++)
			{
				if (Sockets[keys[i]] == socket)
				{
					socket.Disconnect();
					Sockets[keys[i]] = null;
					Sockets.Remove(keys[i]);
					break;
				}
			}
		}
Ejemplo n.º 2
0
		/// <summary>
		/// Disconnect the specified <see cref="NetWorker"/> (socket) and remove it from the <see cref="Networking.Sockets"/> lookup
		/// </summary>
		/// <param name="socket">The socket <see cref="NetWorker"/> to be shut down</param>
		public static void Disconnect(NetWorker socket)
		{
			ushort[] keys = new ushort[Sockets.Keys.Count];
			Sockets.Keys.CopyTo(keys, 0);
			for (int i = 0; i < keys.Length; i++)
			{
				if (Sockets[keys[i]] == socket)
				{
					if (socket == PrimarySocket && NetworkingManager.Instance != null)
						NetworkingManager.Instance.Disconnect();

					socket.Disconnect();
					Sockets[keys[i]] = null;
					Sockets.Remove(keys[i]);
					break;
				}
			}
		}
Ejemplo n.º 3
0
		/// <summary>
		/// Disconnect a player on a given NetWorker(Socket)
		/// </summary>
		/// <param name="socket">NetWorker(Socket) to be disconnected from</param>
		/// <param name="player">The player reference to disconnect</param>
		/// <exception cref="NetworkException">Thrown when the <see cref="NetWorker"/> on the specified port is not a server</exception>
		/// <example>
		/// // Disconnect the first player on the primary socket
		/// Networking.Disconnect(Networking.PrimarySocket, Networking.PrimarySocket.Players[0]);
		/// </example>
		public static void Disconnect(NetWorker socket, NetworkingPlayer player)
		{
			if (!socket.IsServer)
				throw new NetworkException("Disconnecting players can only be managed by the server, the NetWorker on the specified port is not a server");

			socket.Disconnect(player);
		}
Ejemplo n.º 4
0
		/// <summary>
		/// Disconnect a player on a given NetWorker(Socket)
		/// </summary>
		/// <param name="socket">NetWorker(Socket) to be disconnected from</param>
		/// <param name="player">The player reference to disconnect</param>
		/// <exception cref="NetworkException">Thrown when the <see cref="NetWorker"/> on the specified port is not a server</exception>
		/// <example>
		/// // Disconnect the first player on the primary socket
		/// Networking.Disconnect(Networking.PrimarySocket, Networking.PrimarySocket.Players[0]);
		/// </example>
		public static void Disconnect(NetWorker socket, NetworkingPlayer player)
		{
			if (!socket.IsServer)
				throw new NetworkException("Disconnecting players can only be managed by the server, the NetWorker on the specified port is not a server");

			if (socket == PrimarySocket && NetworkingManager.Instance == null)
				NetworkingManager.Instance.Disconnect();

			socket.Disconnect(player);
		}