Ejemplo n.º 1
0
 /**
  * @brief Store audio conversations to a single file.
  *
  * Unlike TeamTalk.SetUserMediaStorageDir(), which stores users' audio
  * streams in separate files, TeamTalk.StartRecordingMuxedAudioFile()
  * muxes the audio streams into a single file.
  *
  * The audio streams, which should be muxed together, are
  * required to use the same audio codec. In most cases this is
  * the audio codec of the channel where the user is currently
  * participating (i.e. @c audiocodec member of #BearWare.Channel).
  *
  * If the user changes to a channel which uses a different audio
  * codec then the recording will continue but simply be silent
  * until the user again joins a channel with the same audio codec
  * as was used for initializing muxed audio recording.
  *
  * Calling TeamTalk.StartRecordingMuxedAudioFile() will enable the
  * #ClientFlag ::CLIENT_MUX_AUDIOFILE flag from TeamTalk.GetFlags().
  *
  * Call TeamTalk.StopRecordingMuxedAudioFile() to stop recording. Note
  * that only one muxed audio recording can be active at the same
  * time.
  *
  * @param lpAudioCodec The audio codec which should be used as
  * reference for muxing users' audio streams. In most situations
  * this is the #BearWare.AudioCodec of the current channel, i.e.
  * TeamTalk.GetMyChannelID().
  * @param szAudioFileName The file to store audio to, e.g.
  * C:\\MyFiles\\Conf.mp3.
  * @param uAFF The audio format which should be used in the recorded
  * file. The muxer will convert to this format.
  *
  * @see SetUserMediaStorageDir()
  * @see StopRecordingMuxedAudioFile() */
 public bool StartRecordingMuxedAudioFile(AudioCodec lpAudioCodec,
     string szAudioFileName,
     AudioFileFormat uAFF)
 {
     return TTDLL.TT_StartRecordingMuxedAudioFile(m_ttInst,
                                                ref lpAudioCodec,
                                                szAudioFileName,
                                                uAFF);
 }
Ejemplo n.º 2
0
        private static AudioCodec BuildSpeexCodec()
        {
            AudioCodec codec = new AudioCodec();
            codec.nCodec = Codec.SPEEX_CODEC;
            codec.speex.nBandmode = 1;
            codec.speex.nQuality = 4;
            codec.speex.nTxIntervalMSec = 40;
            codec.speex.bStereoPlayback = false;

            return codec;
        }