Ejemplo n.º 1
0
        public GameLogic()
        {
            HostShipsLeft   = new Ships.ShipsLeft(Settings.Default.Carriers, Settings.Default.Battleships, Settings.Default.Cruisers, Settings.Default.Destroyers, Settings.Default.Submarines);
            PostTurnDelay   = Settings.Default.PostTurnDelay;
            ClientShipsLeft = HostShipsLeft;

            //Generate the game boards
            int x    = 61;
            int rowx = 0;
            int rowy = 0;
            int y    = 0;

            for (int i = 0; i <= 80; i++)
            {
                HostGameBoard[rowx, rowy]   = new GameBoardTile(new Rectangle(x, y, 61, 61), TileType.Water);
                ClientGameBoard[rowx, rowy] = new GameBoardTile(new Rectangle(x, y, 61, 61), TileType.Water);

                x += 61;
                if (rowx == 8)
                {
                    y   += 61;
                    x    = 61;
                    rowx = 0;
                    rowy++;
                }
                else
                {
                    rowx++;
                }
            }
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Update the clients scoreboard
 /// </summary>
 public void UpdateScoreboard(Ships.ShipsLeft LocalShipsLeft, Ships.ShipsLeft OpponentShipsLeft)
 {
     MDI_Game.staticGame.BeginInvoke(MDI_Game.staticGame.DUpdateScoreboard, new object[] { LocalShipsLeft, OpponentShipsLeft });
 }
Ejemplo n.º 3
0
 /// <summary>
 /// Initializes the clients game
 /// </summary>
 /// <param name="ClientGameBoardTilesBinary">Byte array of the Clients game board converted using <see cref="LibOscar.Methods.GetBinaryArray{T}(T, bool)"/></param>
 /// <param name="HostGameBoardTilesBinary">Byte array of the Host's game board converted using <see cref="LibOscar.Methods.GetBinaryArray{T}(T, bool)"/></param>
 /// <param name="ShipsToPlace">How many ships to place</param>
 /// <param name="ShotsFirstTurn">How many shots should be fired on the first turn</param>
 /// <param name="ShotsPerTurn">How many shots should be fired each normal turn</param>
 public void GameStarting(byte[] ClientGameBoardTilesBinary, byte[] HostGameBoardTilesBinary, Ships.ShipsLeft ShipsToPlace, int ShotsFirstTurn, int ShotsPerTurn)
 {
     IsServer = false;
     MDI_Container.GameIsFinished = false;
     MDI_Container.staticMdi_Container.Invoke(MDI_Container.DSwitchMDI, new object[] { MDI_Form_Enum.MDI_Game, true });
     MDI_Game.staticGame.BeginInvoke(MDI_Game.staticGame.DSetGameSettings, new object[] { ShipsToPlace, ShotsFirstTurn, ShotsPerTurn });
     MDI_Game.staticGame.BeginInvoke(MDI_Game.staticGame.DUpdateGameBoard, new object[] { GetObjectFromBinaryArray <GameLogic.GameBoardTile[, ]>(ClientGameBoardTilesBinary), GetObjectFromBinaryArray <GameLogic.GameBoardTile[, ]>(HostGameBoardTilesBinary) });
 }