// '' <summary> // '' Handles input during the discovery phase of the game. // '' </summary> // '' <remarks> // '' Escape opens the game menu. Clicking the mouse will // '' attack a location. // '' </remarks> public static void HandleDiscoveryInput() { if (SwinGame.KeyTyped(KeyCode.EscapeKey)) { GameController.AddNewState(GameState.ViewingGameMenu); } if (SwinGame.MouseClicked(MouseButton.LeftButton)) { DiscoveryController.DoAttack(); } }