Ejemplo n.º 1
0
        public void StartGame(bool firstTime = false)
        {
            if (firstTime)
            {
                playButton.Hide();
                this.BackgroundImage = Properties.Resources.background2;
                soundButton.Location = new Point(1012, 0);
                soundButton.Show();
                this.Update();
                this.BackColor = SystemColors.Control;
                gameManager    = new BattleshipGame();
                this.player    = gameManager.GetPlayer();
                this.computer  = gameManager.GetComputer();
                DrawBoard();
            }

            else
            {
                placedShips.Clear();
                placedShipsBoxes.Clear();
                computerTurnsCount            = 0;
                computersTurnsCountLabel.Text = computerTurnsCount.ToString();
                computersTurnsCountLabel.Hide();
                playerTurnsCount            = 0;
                playersTurnsCountLabel.Text = playerTurnsCount.ToString();
                playersTurnsCountLabel.Hide();
                possibleToPlaceShip = false;
                debugModeToolStripMenuItem.Enabled = false;
                backwardButton.Enabled             = true;

                gameStarted = false;

                foreach (GraphicSquare gs in computerGraphicBoard)
                {
                    gs.Clickable = false;
                }

                gameManager.Reset();

                foreach (GraphicSquare temp in computerGraphicBoard)
                {
                    temp.Reset();
                }

                foreach (GraphicSquare temp in playerGraphicBoard)
                {
                    temp.Reset();
                }

                for (int i = 0; i < shipsBoxes.Length; i++)
                {
                    shipsBoxes[i].Reset();
                    shipsBoxes[i].Enabled = true;
                }

                startButton.Enabled = true;
            }
        }
Ejemplo n.º 2
0
 public void StartGame(int seed)
 {
     if (seed < 0)
     {
         Random r = new Random();
         seed = r.Next();
     }
     Game = new BattleshipGame(seed, GetDifficulty());
     Game.BindControls(UITrackerBoard, UIPrimaryBoard);
     SeedLabel.Text = string.Format("Seed: {0}", Convert.ToString(seed, 16).ToUpper());
 }
Ejemplo n.º 3
0
        public static void StartGame(int numPlayers)
        {
            BattleshipGame game = new BattleshipGame(numPlayers);

            game.PlaceShipsInitial();

            while (game.Player1IsAlive && game.Player2IsAlive)
            {
                game.Player1Turn();
                game.Player2Turn();
            }
        }
Ejemplo n.º 4
0
        public Player(BattleshipGame bsg, PlayerType type) // for ComputerAI class
        {
            this.gameManager = bsg;
            this.Type        = type;
            board            = new Square[GameSettings.Default.BoardSize, GameSettings.Default.BoardSize];

            for (int i = 0; i < GameSettings.Default.BoardSize; i++)
            {
                for (int j = 0; j < GameSettings.Default.BoardSize; j++)
                {
                    board[i, j] = new Square(i, j);
                }
            }

            shipsIndex = 0;
        }
Ejemplo n.º 5
0
        public Player(BattleshipGame bsg)
        {
            this.gameManager = bsg;
            this.Type        = PlayerType.Player;
            board            = new Square[GameSettings.Default.BoardSize, GameSettings.Default.BoardSize];

            for (int i = 0; i < GameSettings.Default.BoardSize; i++)
            {
                for (int j = 0; j < GameSettings.Default.BoardSize; j++)
                {
                    board[i, j] = new Square(i, j);
                }
            }

            shipsIndex          = 0;
            shipsDestroyedCount = 0;
        }
Ejemplo n.º 6
0
 public ComputerAI(BattleshipGame bsg) : base(bsg, PlayerType.Computer)
 {
     lastResult = Result.None;
     direction  = Direction.Unknown;
     PlaceShips();
 }