private void OnPlayersLoggedOff(Error error, Guid[] playerIds)
 {
     for (int i = 0; i < playerIds.Length; ++i)
     {
         for (int j = 0; j < m_playerMenu.Length; ++j)
         {
             LoginMenu loginMenu = m_playerMenu[j];
             if (loginMenu.Player != null && loginMenu.Player.Id == playerIds[i])
             {
                 loginMenu.Player = null;
             }
         }
     }
 }
 private void OnCancelGo(LoginMenu sender)
 {
     m_readyToGo--;
 }
 private void OnGo(LoginMenu sender)
 {
     m_readyToGo++;
     TryNavigateToMainMenu();
 }
 private void OnPlayerMenuDisabled(LoginMenu sender)
 {
     m_inputManager.DeactivateDevice(sender.LocalPlayerIndex);
 }
 private void OnLoggedIn(LoginMenu sender, Player player)
 {
     TryNavigateToMainMenu();
 }