private void OnPlayersLoggedOff(Error error, Guid[] playerIds) { for (int i = 0; i < playerIds.Length; ++i) { for (int j = 0; j < m_playerMenu.Length; ++j) { LoginMenu loginMenu = m_playerMenu[j]; if (loginMenu.Player != null && loginMenu.Player.Id == playerIds[i]) { loginMenu.Player = null; } } } }
private void OnCancelGo(LoginMenu sender) { m_readyToGo--; }
private void OnGo(LoginMenu sender) { m_readyToGo++; TryNavigateToMainMenu(); }
private void OnPlayerMenuDisabled(LoginMenu sender) { m_inputManager.DeactivateDevice(sender.LocalPlayerIndex); }
private void OnLoggedIn(LoginMenu sender, Player player) { TryNavigateToMainMenu(); }