public void Update() { transform.position = m_spline.GetPoint(m_distAlongSpline); transform.LookAt(Camera.current.transform); transform.RotateAround(transform.position, Vector3.up, 180); }
public void Update() { transform.position = m_spline.GetPoint(m_distAlongSpline); transform.LookAt(Camera.current.transform); transform.RotateAround(transform.position, Vector3.up, 180); }