private void playerTurn_Tick(object sender, EventArgs e) { if (--this.currIdleTimeLeft <= 0) { aiMove(); if (turnCount < 5 && !silence) { Narrator.timedout(NarratorTxt, null); } this.currIdleTimeLeft = this.gamePageData.boardPlacementData.getIdleTime(); } }
private void playerTurn_Tick(object sender, EventArgs e) { /* If the user runs out of time... */ if (--this.currIdleTimeLeft <= 0) { /* ... Let the ai play*/ aiMove(); if (turnCount < 5 && !silence) { Narrator.timedout(NarratorTxt, null); } /* Reset the idleTime counter */ this.currIdleTimeLeft = this.gamePageData.boardPlacementData.getIdleTime(); } }