static void Initialize(Engine engine)
 {
     Sea botSea = new BootSea(fieldRows, fieldCols);
     Sea playerSea = new PlayerSea(fieldRows, fieldCols);
     
     engine.ConfigureGameField(botSea as BootSea, shipMaxLength);
     engine.ConfigureGameField(playerSea as PlayerSea, shipMaxLength);
 }
        static void Main(string[] args)
        {
            ConsoleInput input = new ConsoleInput();
            ConsoleRenderer renderer = new ConsoleRenderer();
            Engine engine = new Engine(renderer, input);

            Initialize(engine);

            engine.RunGame();
        }