Ejemplo n.º 1
0
        private int[] getBattlePlayersOnSquare(int squareIndex40, Jail jail)
        {
            if (squareIndex40 == 10)
            {
                int battlePlayerCount = getNumberOfBattlePlayersOnSquare(squareIndex40, jail);

                int[] playersOnSquare = new int[getNumberOfPlayersOnSquare(squareIndex40)];

                int[] battlePlayers = new int[battlePlayerCount];

                int battleIndex = 0;

                Array.Copy(getPlayersOnSquare(squareIndex40),
                           playersOnSquare,
                           playersOnSquare.Length);

                for (int index = 0; index < playersOnSquare.Length; index++)
                {
                    if (!jail.getIsInJail(battlePlayers[index]))
                    {
                        battlePlayers[battleIndex] = playersOnSquare[index];

                        battleIndex++;
                    } //END IF
                }     //END FOR

                return(battlePlayers);
            }
            else
            {
                return(getPlayersOnSquare(squareIndex40));
            }
        }
Ejemplo n.º 2
0
        private int getNumberOfBattlePlayersOnSquare(int squareIndex40, Jail jail)
        {
            int battlePlayerCount = getNumberOfPlayersOnSquare(squareIndex40);

            if (squareIndex40 == 10)
            {
                int[] battlePlayers = new int[battlePlayerCount];

                Array.Copy(getPlayersOnSquare(squareIndex40),
                           battlePlayers,
                           battlePlayers.Length);

                for (int index = 0; index < battlePlayers.Length; index++)
                {
                    if (jail.getIsInJail(battlePlayers[index]))
                    {
                        battlePlayerCount--;
                    }
                }//END FOR

                return(battlePlayerCount);
            }
            else
            {
                return(battlePlayerCount);
            }
        }
Ejemplo n.º 3
0
        //---------------------------------------------------------------------
        //SET------------------------------------------------------------------
        //---------------------------------------------------------------------

        public void setState()
        {
            // 0 PRE ROLL
            // 1 DOUBLES
            // 2 POST ROLL
            // 3 PRE ROLL IN JAIL
            // 4 POST ROLL IN JAIL
            // 5 MORTGAGE
            // 6 BUY HOUSES
            // 7 SELL HOUSES
            // 8 TRADE
            // 9 OWE MONEY
            // 10 AUCTION

            currentState = 0;

            if (players[currentPlayer].cash < 0)
            {
                // 9 OWE MONEY
                currentState = 9;
                //System.Windows.Forms.MessageBox.Show("CURRENT STATE OWE MONEY");
            }
            if (jail.getIsInJail(currentPlayer) && dice.getCanRoll())
            {
                // 3 PRE ROLL IN JAIL
                currentState = 3;
                //System.Windows.Forms.MessageBox.Show("CURRENT STATE PRE ROLL IN JAIL");
            }
            else if (jail.getIsInJail(currentPlayer) && !dice.getCanRoll())
            {
                // 4 POST ROLL IN JAIL
                currentState = 4;
                //System.Windows.Forms.MessageBox.Show("CURRENT STATE POST ROLL IN JAIL");
            }
            else if (!dice.getCanRoll())
            {
                // 2 POST ROLL
                currentState = 2;
                //System.Windows.Forms.MessageBox.Show("CURRENT STATE POST ROLL");
            }
            else if (dice.rolledDoubles())
            {
                // 1 DOUBLES
                currentState = 1;
                //System.Windows.Forms.MessageBox.Show("CURRENT STATE DOUBLES");
            }
            else if (dice.getCanRoll())
            {
                // 0 PRE ROLL
                currentState = 0;
                //System.Windows.Forms.MessageBox.Show("CURRENT STATE PRE ROLL");
            }//END IF
        }