Ejemplo n.º 1
0
        private Coordinates EnterInputCoordinates()
        {
            string coordinates;

            while (true)
            {
                this.renderer.DisplayMessage(Constants.INVITE_TO_ENTER_COORDINATES_MESSAGE);

                coordinates = this.renderer.EnterCommand();

                if (Validator.IsValidInputCoordinates(coordinates, this.battleField.FieldPositions.GetLength(0)))
                {
                    break;
                }

                this.renderer.Clear();
                this.renderer.DrawField(this.battleField.FieldPositions);
                this.renderer.DisplayMessage(Constants.MINES_COUNT_MESSAGE + this.battleField.CountRemainingMines());
                this.renderer.DisplayMessage(Constants.SCORE_MESSAGE + this.currentPlayer.Score);
                this.renderer.DisplayMessage(Constants.INVALID_MOVE_NOTIFICATION_MESSAGE);
            }

            int rowCoord = Convert.ToInt32(coordinates.Substring(0, 1));
            int colCoord = Convert.ToInt32(coordinates.Substring(2, 1));
            Coordinates currentCoordinates = new Coordinates(rowCoord, colCoord);

            return currentCoordinates;
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Method that validates the coordinates inputed by the current Player.
        /// </summary>
        /// <param name="inputCoordinates">Input coordinates to be validated.</param>
        /// <returns>Return boolean representing the validity of the input coordinates.</returns>
        public bool ValidateMoveCoordinates(Coordinates inputCoordinates)
        {
            int currentFieldSize = this.FieldPositions.GetLength(0);

            if ((inputCoordinates.Col < 0) ||
                (inputCoordinates.Col > currentFieldSize - 1) ||
                (this.FieldPositions[inputCoordinates.Row, inputCoordinates.Col] is EmptyCell) ||
                (this.FieldPositions[inputCoordinates.Row, inputCoordinates.Col] is DetonatedCell))
            {
                return false;
            }

            return true;
        }
        private void OnDetonateCellExecute(object sender)
        {
            int row = (sender as ObservableCellDecorator).Row;
            int col = (sender as ObservableCellDecorator).Col;
            Coordinates currentCoordinates = new Coordinates(row, col);

            this.BattleField.FieldPositions = (this.battleField.FieldPositions[row, col] as IExplosive).Detonate(
                    this.BattleField.FieldPositions, currentCoordinates);
            ReloadPositions();
            this.DetonatedMines ++;

            this.CurrentPlayer.Score += this.CurrentPlayer.CalculateScore(this.RemainingMines, this.battleField.CountRemainingMines());
            this.PlayerScore = this.CurrentPlayer.Score;
            this.RemainingMines = this.battleField.CountRemainingMines();

            if (this.RemainingMines == 0)
            {
                this.GameVisibility = Visibility.Hidden;
                this.GameOverVisibility = Visibility.Visible;
            }
        }