Ejemplo n.º 1
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);

            graphics.PreferredBackBufferWidth = (int)BattleConstants.SCREEN_WIDTH;
            graphics.PreferredBackBufferHeight = (int)BattleConstants.SCREEN_HEIGHT;

            graphics.IsFullScreen = false; // for now.

            Content.RootDirectory = "Content";

            // Initialise menu
            Vector2 menuPosition = new Vector2(
                1f/16f*BattleConstants.SCREEN_WIDTH,
                8f/9f*BattleConstants.SCREEN_HEIGHT);
            BattleMenu actionsMenu = new BattleMenu(
                this, new[] {"Attack", "Position", "Done"}, menuPosition);
            BattleMenu positionMenu = new BattleMenu(
                this, new[] {"Charge", "Stay", "Keep Distance", "Run Away",
                    "Done"}, menuPosition);
            BattleMenu rangeMenu = new BattleMenu(
                this, new[] {"1m", "2m", "3m", "5m", "8m", "13m", "Done"},
                menuPosition);

            menus[(int)InputState.ActionSelect] = actionsMenu;
            menus[(int)InputState.PositionSelect] = positionMenu;
            menus[(int)InputState.RangeSelect] = rangeMenu;

            foreach (BattleMenu menu in menus) {
                if (menu != null) {
                    menu.Visible = false;
                    Components.Add (menu);
                }
            }

            endGameMenu = new BattleMenu(
                this, new[] { "Play Again?", "Quit" }, menuPosition);
            Components.Add(endGameMenu);

            statsMenu = new StatsMenu(this);

            this.IsMouseVisible = true;
        }
Ejemplo n.º 2
0
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);

            graphics.PreferredBackBufferWidth = (int)BattleConstants.SCREEN_WIDTH;
            graphics.PreferredBackBufferHeight = (int)BattleConstants.SCREEN_HEIGHT;

            graphics.IsFullScreen = false; // for now.

            Content.RootDirectory = "Content";

            // Initialise menu
            Vector2 menuPosition = new Vector2(
                1f/16f*BattleConstants.SCREEN_WIDTH,
                8f/9f*BattleConstants.SCREEN_HEIGHT);

            menus[(int)InputState.OffensiveSelect] = new BattleMenu(
                this, new[] {"Attack", "Skills", "Items", "Defense",
                "Escape", "Back"}, menuPosition);

            menus[(int)InputState.DefensiveSelect] = new BattleMenu(
                this, new[] {"Guard", "Skills", "Items", "Offense",
                "Escape", "Back"}, menuPosition);

            menus[(int)InputState.SkillSelect] = new BattleMenu(this, new[]{"Back"}, menuPosition);

            menus[(int)InputState.ItemSelect] = new BattleMenu(this, new[]{"Back"}, menuPosition);

            menus[(int)InputState.TargetSelect] = new BattleMenu(this, new[]{"Back"}, menuPosition);

            foreach (BattleMenu menu in menus) {
                if (menu != null) {
                    menu.Visible = false;
                    Components.Add (menu);
                }
            }

            endGameMenu = new BattleMenu(
                this, new[] { "Play Again?", "Quit" }, menuPosition);
            Components.Add(endGameMenu);

            queue = new BattleQueue(this, playerTeam, enemyTeam, 10);
            Components.Add (queue);

            statsMenu = new StatsMenu(this);

            this.IsMouseVisible = true;
        }