Ejemplo n.º 1
0
        public override bool Upgrade()
        {
            bool            succ = false;
            CentralBuilding next = (CentralBuilding)NextUpgrade();

            if (next != null)
            {
                applyValues(next);
                Level++;
                succ = true;
            }
            return(succ);
        }
Ejemplo n.º 2
0
 public void CleanUpCitizens()
 {
     foreach (var item in citizen.Citizens)
     {
         if (item.House is CentralBuilding)
         {
             CentralBuilding c = (CentralBuilding)item.House;
             ((CentralBuilding)c).Citizens = 0;
         }
     }
     foreach (var item in citizen.Citizens)
     {
         if (item.House is CentralBuilding)
         {
             CentralBuilding c = (CentralBuilding)item.House;
             ((CentralBuilding)c).Citizens++;
         }
     }
 }
Ejemplo n.º 3
0
        public void TickUpdate()
        {
            int tickValue = r.Next(0, citizenChanceMultiplier);

            if (tickValue == 1 && citizenChanceCooldownDurationCurrent <= 0)
            {
                CentralBuilding c = (CentralBuilding)buildings.Find(x => x is CentralBuilding);
                if (c.Citizens < c.CitizenCap)
                {
                    Citizen cit = citizen.GetRandomCitizen(Classes.Citizen.Sex.Male);
                    cit.House = c;
                    c.Citizens++;
                    citizen.Citizens.Add(cit);
                    experience += (int)ExperienceCount.CitizenArrived * level;
                    citizenChanceCooldownDurationCurrent = r.Next((int)(citizenChanceCooldownDuration * 0.6), (int)(citizenChanceCooldownDuration * 1.2));
                    OnUpdateCitizen?.Invoke(this, new ProgressEventArgs(""));
                }
            }
            if (citizenChanceCooldownDurationCurrent > 0)
            {
                citizenChanceCooldownDurationCurrent--;
            }
        }