Ejemplo n.º 1
0
        public bool IsDown()
        {
            switch (MouseButton)
            {
            case null:
                return(PlayerInput.KeyDown(Key));

            case 0:
                return(PlayerInput.LeftButtonHeld());

            case 1:
                return(PlayerInput.RightButtonHeld());

            case 2:
                return(PlayerInput.MidButtonHeld());

            case 3:
                return(PlayerInput.Mouse4ButtonHeld());

            case 4:
                return(PlayerInput.Mouse5ButtonHeld());

            case 5:     // No real way of "holding" a mouse wheel key, but then again it makes no sense to bind the key to this kind of task.
                return(PlayerInput.MouseWheelUpClicked());

            case 6:
                return(PlayerInput.MouseWheelDownClicked());
            }

            return(false);
        }
Ejemplo n.º 2
0
        public bool IsDown()
        {
            switch (MouseButton)
            {
            case MouseButton.None:
                return(PlayerInput.KeyDown(Key));

            case MouseButton.PrimaryMouse:
                return(PlayerInput.PrimaryMouseButtonHeld());

            case MouseButton.SecondaryMouse:
                return(PlayerInput.SecondaryMouseButtonHeld());

            case MouseButton.LeftMouse:
                return(PlayerInput.LeftButtonHeld());

            case MouseButton.RightMouse:
                return(PlayerInput.RightButtonHeld());

            case MouseButton.MiddleMouse:
                return(PlayerInput.MidButtonHeld());

            case MouseButton.MouseButton4:
                return(PlayerInput.Mouse4ButtonHeld());

            case MouseButton.MouseButton5:
                return(PlayerInput.Mouse5ButtonHeld());

            case MouseButton.MouseWheelUp:     // No real way of "holding" a mouse wheel key, but then again it makes no sense to bind the key to this kind of task.
                return(PlayerInput.MouseWheelUpClicked());

            case MouseButton.MouseWheelDown:
                return(PlayerInput.MouseWheelDownClicked());
            }

            return(false);
        }