Ejemplo n.º 1
0
        /// <summary>
        /// Refreshes the contents of the content area. Must be called at least once after construction.
        /// </summary>
        /// <param name="viewType">Determines how to display the resource tiles.</param>
        /// <param name="entriesToDisplay">Project library entries to display.</param>
        /// <param name="bounds">Bounds within which to lay out the content entries.</param>
        public void Refresh(ProjectViewType viewType, LibraryEntry[] entriesToDisplay, Rect2I bounds)
        {
            if (mainPanel != null)
                mainPanel.Destroy();

            entries.Clear();
            entryLookup.Clear();

            mainPanel = parent.Layout.AddPanel();

            GUIPanel contentPanel = mainPanel.AddPanel(1);
            overlay = mainPanel.AddPanel(0);
            underlay = mainPanel.AddPanel(2);
            deepUnderlay = mainPanel.AddPanel(3);
            renameOverlay = mainPanel.AddPanel(-1);

            main = contentPanel.AddLayoutY();

            List<ResourceToDisplay> resourcesToDisplay = new List<ResourceToDisplay>();
            foreach (var entry in entriesToDisplay)
            {
                if (entry.Type == LibraryEntryType.Directory)
                    resourcesToDisplay.Add(new ResourceToDisplay(entry.Path, LibraryGUIEntryType.Single));
                else
                {
                    FileEntry fileEntry = (FileEntry)entry;
                    ResourceMeta[] metas = fileEntry.ResourceMetas;

                    if (metas.Length > 0)
                    {
                        if (metas.Length == 1)
                            resourcesToDisplay.Add(new ResourceToDisplay(entry.Path, LibraryGUIEntryType.Single));
                        else
                        {
                            resourcesToDisplay.Add(new ResourceToDisplay(entry.Path, LibraryGUIEntryType.MultiFirst));

                            for (int i = 1; i < metas.Length - 1; i++)
                            {
                                string path = Path.Combine(entry.Path, metas[i].SubresourceName);
                                resourcesToDisplay.Add(new ResourceToDisplay(path, LibraryGUIEntryType.MultiElement));
                            }

                            string lastPath = Path.Combine(entry.Path, metas[metas.Length - 1].SubresourceName);
                            resourcesToDisplay.Add(new ResourceToDisplay(lastPath, LibraryGUIEntryType.MultiLast));
                        }
                    }
                }
            }

            if (viewType == ProjectViewType.List16)
            {
                tileSize = 16;
                gridLayout = false;
                elementsPerRow = 1;
                horzElementSpacing = 0;
                int elemWidth = bounds.width;
                int elemHeight = tileSize;

                main.AddSpace(TOP_MARGIN);

                for (int i = 0; i < resourcesToDisplay.Count; i++)
                {
                    ResourceToDisplay entry = resourcesToDisplay[i];

                    LibraryGUIEntry guiEntry = new LibraryGUIEntry(this, main, entry.path, i, elemWidth, elemHeight,
                        entry.type);
                    entries.Add(guiEntry);
                    entryLookup[guiEntry.path] = guiEntry;

                    if (i != resourcesToDisplay.Count - 1)
                        main.AddSpace(LIST_ENTRY_SPACING);
                }

                main.AddFlexibleSpace();
            }
            else
            {
                int elemWidth = 0;
                int elemHeight = 0;
                int vertElemSpacing = 0;

                switch (viewType)
                {
                    case ProjectViewType.Grid64:
                        tileSize = 64;
                        elemWidth = tileSize;
                        elemHeight = tileSize + 36;
                        horzElementSpacing = 10;
                        vertElemSpacing = 12;
                        break;
                    case ProjectViewType.Grid48:
                        tileSize = 48;
                        elemWidth = tileSize;
                        elemHeight = tileSize + 36;
                        horzElementSpacing = 8;
                        vertElemSpacing = 10;
                        break;
                    case ProjectViewType.Grid32:
                        tileSize = 32;
                        elemWidth = tileSize + 16;
                        elemHeight = tileSize + 48;
                        horzElementSpacing = 6;
                        vertElemSpacing = 10;
                        break;
                }

                gridLayout = true;

                int availableWidth = bounds.width;

                elementsPerRow = MathEx.FloorToInt((availableWidth - horzElementSpacing) / (float)(elemWidth + horzElementSpacing));
                elementsPerRow = Math.Max(elementsPerRow, 1);

                int numRows = MathEx.CeilToInt(resourcesToDisplay.Count / (float)elementsPerRow);
                int neededHeight = numRows * elemHeight + TOP_MARGIN;
                if (numRows > 0)
                    neededHeight += (numRows - 1)* vertElemSpacing;

                bool requiresScrollbar = neededHeight > bounds.height;
                if (requiresScrollbar)
                {
                    availableWidth -= parent.ScrollBarWidth;
                    elementsPerRow = MathEx.FloorToInt((availableWidth - horzElementSpacing) / (float)(elemWidth + horzElementSpacing));
                    elementsPerRow = Math.Max(elementsPerRow, 1);
                }

                int extraRowSpace = availableWidth - (elementsPerRow * (elemWidth + horzElementSpacing) + horzElementSpacing);

                main.AddSpace(TOP_MARGIN);
                GUILayoutX rowLayout = main.AddLayoutX();
                rowLayout.AddSpace(horzElementSpacing);

                int elemsInRow = 0;
                for (int i = 0; i < resourcesToDisplay.Count; i++)
                {
                    if (elemsInRow == elementsPerRow && elemsInRow > 0)
                    {
                        main.AddSpace(vertElemSpacing);
                        rowLayout.AddSpace(extraRowSpace);
                        rowLayout = main.AddLayoutX();
                        rowLayout.AddSpace(horzElementSpacing);

                        elemsInRow = 0;
                    }

                    ResourceToDisplay entry = resourcesToDisplay[i];

                    LibraryGUIEntry guiEntry = new LibraryGUIEntry(this, rowLayout, entry.path, i, elemWidth, elemHeight,
                        entry.type);
                    entries.Add(guiEntry);
                    entryLookup[guiEntry.path] = guiEntry;

                    rowLayout.AddSpace(horzElementSpacing);

                    elemsInRow++;
                }

                int extraElements = elementsPerRow - elemsInRow;
                rowLayout.AddSpace((elemWidth + horzElementSpacing) * extraElements + extraRowSpace);

                main.AddFlexibleSpace();
            }

            for (int i = 0; i < entries.Count; i++)
            {
                LibraryGUIEntry guiEntry = entries[i];
                guiEntry.Initialize();
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Recreates the entire curve editor GUI depending on the currently selected scene object.
        /// </summary>
        private void RebuildGUI()
        {
            GUI.Clear();
            guiCurveEditor = null;
            guiFieldDisplay = null;

            if (selectedSO == null)
            {
                GUILabel warningLbl = new GUILabel(new LocEdString("Select an object to animate in the Hierarchy or Scene windows."));

                GUILayoutY vertLayout = GUI.AddLayoutY();
                vertLayout.AddFlexibleSpace();
                GUILayoutX horzLayout = vertLayout.AddLayoutX();
                vertLayout.AddFlexibleSpace();

                horzLayout.AddFlexibleSpace();
                horzLayout.AddElement(warningLbl);
                horzLayout.AddFlexibleSpace();

                return;
            }

            // Top button row
            GUIContent playIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.Play),
                new LocEdString("Play"));
            GUIContent recordIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.Record),
                new LocEdString("Record"));

            GUIContent prevFrameIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.FrameBack),
                new LocEdString("Previous frame"));
            GUIContent nextFrameIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.FrameForward),
                new LocEdString("Next frame"));

            GUIContent addKeyframeIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.AddKeyframe),
                new LocEdString("Add keyframe"));
            GUIContent addEventIcon = new GUIContent(EditorBuiltin.GetAnimationWindowIcon(AnimationWindowIcon.AddEvent),
                new LocEdString("Add event"));

            GUIContent optionsIcon = new GUIContent(EditorBuiltin.GetLibraryWindowIcon(LibraryWindowIcon.Options),
                new LocEdString("Options"));

            playButton = new GUIToggle(playIcon, EditorStyles.Button);
            recordButton = new GUIToggle(recordIcon, EditorStyles.Button);

            prevFrameButton = new GUIButton(prevFrameIcon);
            frameInputField = new GUIIntField();
            nextFrameButton = new GUIButton(nextFrameIcon);

            addKeyframeButton = new GUIButton(addKeyframeIcon);
            addEventButton = new GUIButton(addEventIcon);

            optionsButton = new GUIButton(optionsIcon);

            playButton.OnToggled += x =>
            {
                if(x)
                    SwitchState(State.Playback);
                else
                    SwitchState(State.Normal);
            };

            recordButton.OnToggled += x =>
            {
                if (x)
                    SwitchState(State.Recording);
                else
                    SwitchState(State.Normal);
            };

            prevFrameButton.OnClick += () =>
            {
                SetCurrentFrame(currentFrameIdx - 1);

                switch (state)
                {
                    case State.Recording:
                    case State.Normal:
                        PreviewFrame(currentFrameIdx);
                        break;
                    default:
                        SwitchState(State.Normal);
                        break;
                }
            };

            frameInputField.OnChanged += x =>
            {
                SetCurrentFrame(x);

                switch (state)
                {
                    case State.Recording:
                    case State.Normal:
                        PreviewFrame(currentFrameIdx);
                        break;
                    default:
                        SwitchState(State.Normal);
                        break;
                }
            };

            nextFrameButton.OnClick += () =>
            {
                SetCurrentFrame(currentFrameIdx + 1);

                switch (state)
                {
                    case State.Recording:
                    case State.Normal:
                        PreviewFrame(currentFrameIdx);
                        break;
                    default:
                        SwitchState(State.Normal);
                        break;
                }
            };

            addKeyframeButton.OnClick += () =>
            {
                SwitchState(State.Normal);
                guiCurveEditor.AddKeyFrameAtMarker();
            };

            addEventButton.OnClick += () =>
            {
                SwitchState(State.Normal);
                guiCurveEditor.AddEventAtMarker();
            };

            optionsButton.OnClick += () =>
            {
                Vector2I openPosition = ScreenToWindowPos(Input.PointerPosition);
                AnimationOptions dropDown = DropDownWindow.Open<AnimationOptions>(this, openPosition);
                dropDown.Initialize(this);
            };

            // Property buttons
            addPropertyBtn = new GUIButton(new LocEdString("Add property"));
            delPropertyBtn = new GUIButton(new LocEdString("Delete selected"));

            addPropertyBtn.OnClick += () =>
            {
                Action openPropertyWindow = () =>
                {
                    Vector2I windowPos = ScreenToWindowPos(Input.PointerPosition);
                    FieldSelectionWindow fieldSelection = DropDownWindow.Open<FieldSelectionWindow>(this, windowPos);
                    fieldSelection.OnFieldSelected += OnFieldAdded;
                };

                if (clipInfo.clip == null)
                {
                    LocEdString title = new LocEdString("Warning");
                    LocEdString message =
                        new LocEdString("Selected object doesn't have an animation clip assigned. Would you like to create" +
                                        " a new animation clip?");

                    DialogBox.Open(title, message, DialogBox.Type.YesNoCancel, type =>
                    {
                        if (type == DialogBox.ResultType.Yes)
                        {
                            string clipSavePath;
                            if (BrowseDialog.SaveFile(ProjectLibrary.ResourceFolder, "*.asset", out clipSavePath))
                            {
                                SwitchState(State.Empty);
                                clipSavePath = Path.ChangeExtension(clipSavePath, ".asset");

                                AnimationClip newClip = new AnimationClip();

                                ProjectLibrary.Create(newClip, clipSavePath);
                                LoadAnimClip(newClip);

                                Animation animation = selectedSO.GetComponent<Animation>();
                                if (animation == null)
                                    animation = selectedSO.AddComponent<Animation>();

                                animation.DefaultClip = newClip;
                                EditorApplication.SetSceneDirty();

                                SwitchState(State.Normal);
                                openPropertyWindow();
                            }
                        }
                    });
                }
                else
                {
                    if (clipInfo.isImported)
                    {
                        LocEdString title = new LocEdString("Warning");
                        LocEdString message =
                            new LocEdString("You cannot add/edit/remove curves from animation clips that" +
                                            " are imported from an external file.");

                        DialogBox.Open(title, message, DialogBox.Type.OK);
                    }
                    else
                    {
                        SwitchState(State.Normal);
                        openPropertyWindow();
                    }
                }
            };

            delPropertyBtn.OnClick += () =>
            {
                if (clipInfo.clip == null)
                    return;

                SwitchState(State.Normal);

                if (clipInfo.isImported)
                {
                    LocEdString title = new LocEdString("Warning");
                    LocEdString message =
                        new LocEdString("You cannot add/edit/remove curves from animation clips that" +
                                        " are imported from an external file.");

                    DialogBox.Open(title, message, DialogBox.Type.OK);
                }
                else
                {
                    LocEdString title = new LocEdString("Warning");
                    LocEdString message = new LocEdString("Are you sure you want to remove all selected fields?");

                    DialogBox.Open(title, message, DialogBox.Type.YesNo, x =>
                    {
                        if (x == DialogBox.ResultType.Yes)
                        {
                            RemoveSelectedFields();
                            ApplyClipChanges();
                        }
                    });
                }
            };

            GUIPanel mainPanel = GUI.AddPanel();
            GUIPanel backgroundPanel = GUI.AddPanel(1);

            GUILayout mainLayout = mainPanel.AddLayoutY();

            buttonLayout = mainLayout.AddLayoutX();
            buttonLayout.AddSpace(5);
            buttonLayout.AddElement(playButton);
            buttonLayout.AddElement(recordButton);
            buttonLayout.AddSpace(5);
            buttonLayout.AddElement(prevFrameButton);
            buttonLayout.AddElement(frameInputField);
            buttonLayout.AddElement(nextFrameButton);
            buttonLayout.AddSpace(5);
            buttonLayout.AddElement(addKeyframeButton);
            buttonLayout.AddElement(addEventButton);
            buttonLayout.AddSpace(5);
            buttonLayout.AddElement(optionsButton);
            buttonLayout.AddFlexibleSpace();

            buttonLayoutHeight = playButton.Bounds.height;

            GUITexture buttonBackground = new GUITexture(null, EditorStyles.HeaderBackground);
            buttonBackground.Bounds = new Rect2I(0, 0, Width, buttonLayoutHeight);
            backgroundPanel.AddElement(buttonBackground);

            GUILayout contentLayout = mainLayout.AddLayoutX();
            GUILayout fieldDisplayLayout = contentLayout.AddLayoutY(GUIOption.FixedWidth(FIELD_DISPLAY_WIDTH));

            guiFieldDisplay = new GUIAnimFieldDisplay(fieldDisplayLayout, FIELD_DISPLAY_WIDTH,
                Height - buttonLayoutHeight * 2, selectedSO);
            guiFieldDisplay.OnEntrySelected += OnFieldSelected;

            GUILayout bottomButtonLayout = fieldDisplayLayout.AddLayoutX();
            bottomButtonLayout.AddElement(addPropertyBtn);
            bottomButtonLayout.AddElement(delPropertyBtn);

            horzScrollBar = new GUIResizeableScrollBarH();
            horzScrollBar.OnScrollOrResize += OnHorzScrollOrResize;

            vertScrollBar = new GUIResizeableScrollBarV();
            vertScrollBar.OnScrollOrResize += OnVertScrollOrResize;

            GUITexture separator = new GUITexture(null, EditorStyles.Separator, GUIOption.FixedWidth(3));
            contentLayout.AddElement(separator);

            GUILayout curveLayout = contentLayout.AddLayoutY();
            GUILayout curveLayoutHorz = curveLayout.AddLayoutX();
            GUILayout horzScrollBarLayout = curveLayout.AddLayoutX();
            horzScrollBarLayout.AddElement(horzScrollBar);
            horzScrollBarLayout.AddFlexibleSpace();

            editorPanel = curveLayoutHorz.AddPanel();
            curveLayoutHorz.AddElement(vertScrollBar);
            curveLayoutHorz.AddFlexibleSpace();

            scrollBarHeight = horzScrollBar.Bounds.height;
            scrollBarWidth = vertScrollBar.Bounds.width;

            Vector2I curveEditorSize = GetCurveEditorSize();
            guiCurveEditor = new GUICurveEditor(this, editorPanel, curveEditorSize.x, curveEditorSize.y);
            guiCurveEditor.OnFrameSelected += OnFrameSelected;
            guiCurveEditor.OnEventAdded += OnEventsChanged;
            guiCurveEditor.OnEventModified += EditorApplication.SetProjectDirty;
            guiCurveEditor.OnEventDeleted += OnEventsChanged;
            guiCurveEditor.OnCurveModified += () =>
            {
                SwitchState(State.Normal);

                ApplyClipChanges();
                PreviewFrame(currentFrameIdx);

                EditorApplication.SetProjectDirty();
            };
            guiCurveEditor.OnClicked += () =>
            {
                if(state != State.Recording)
                    SwitchState(State.Normal);
            };
            guiCurveEditor.Redraw();

            horzScrollBar.SetWidth(curveEditorSize.x);
            vertScrollBar.SetHeight(curveEditorSize.y);

            UpdateScrollBarSize();
        }
        /// <summary>
        /// Constructs a new animation field entry and appends the necessary GUI elements to the provided layouts.
        /// </summary>
        /// <param name="layouts">Layouts to append the GUI elements to.</param>
        /// <param name="path">Path of the curve field.</param>
        /// <param name="childEntries">Sub-path names of the child entries to display.</param>
        /// <param name="colors">Colors of the curves to display, for each child entry.</param>
        public GUIAnimComplexEntry(GUIAnimFieldLayouts layouts, string path, string[] childEntries, Color[] colors)
            : base(layouts, path, false, 20)
        {
            foldout = new GUIToggle("", EditorStyles.Expand);
            foldout.OnToggled += Toggle;

            GUILabel spacer = new GUILabel("", GUIOption.FixedHeight(GetEntryHeight()));

            foldoutLayout = layouts.overlay.AddLayoutX();

            foldoutLayout.AddSpace(5);
            foldoutLayout.AddElement(foldout);
            foldoutLayout.AddElement(spacer);
            foldoutLayout.AddFlexibleSpace();

            underlaySpacing = new GUILabel("", GUIOption.FixedHeight(GetEntryHeight()));
            layouts.underlay.AddElement(underlaySpacing);

            children = new GUIAnimSimpleEntry[childEntries.Length];
            for (int i = 0; i < childEntries.Length; i++)
            {
                Color color;
                if (i < colors.Length)
                    color = colors[i];
                else
                    color = Color.White;

                children[i] = new GUIAnimSimpleEntry(layouts, path + childEntries[i], color, true);
                children[i].OnEntrySelected += x => { OnEntrySelected?.Invoke(x); };
            }

            Toggle(false);
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Sets a scene object whose GUI is to be displayed in the inspector. Clears any previous contents of the window.
        /// </summary>
        /// <param name="so">Scene object to inspect.</param>
        private void SetObjectToInspect(SceneObject so)
        {
            if (so == null)
                return;

            currentType = InspectorType.SceneObject;
            activeSO = so;

            inspectorScrollArea = new GUIScrollArea();
            scrollAreaHighlight = new GUITexture(Builtin.WhiteTexture);
            scrollAreaHighlight.SetTint(HIGHLIGHT_COLOR);
            scrollAreaHighlight.Active = false;

            GUI.AddElement(inspectorScrollArea);
            GUIPanel inspectorPanel = inspectorScrollArea.Layout.AddPanel();
            inspectorLayout = inspectorPanel.AddLayoutY();
            highlightPanel = inspectorPanel.AddPanel(-1);
            highlightPanel.AddElement(scrollAreaHighlight);

            // SceneObject fields
            CreateSceneObjectFields();
            RefreshSceneObjectFields(true);

            // Components
            Component[] allComponents = so.GetComponents();
            for (int i = 0; i < allComponents.Length; i++)
            {
                inspectorLayout.AddSpace(COMPONENT_SPACING);

                InspectorComponent data = new InspectorComponent();
                data.instanceId = allComponents[i].InstanceId;

                data.foldout = new GUIToggle(allComponents[i].GetType().Name, EditorStyles.Foldout);
                data.removeBtn = new GUIButton(new GUIContent(EditorBuiltin.XBtnIcon), GUIOption.FixedWidth(30));

                data.title = inspectorLayout.AddLayoutX();
                data.title.AddElement(data.foldout);
                data.title.AddElement(data.removeBtn);
                data.panel = inspectorLayout.AddPanel();

                var persistentProperties = persistentData.GetProperties(allComponents[i].InstanceId);

                data.inspector = InspectorUtility.GetInspector(allComponents[i].GetType());
                data.inspector.Initialize(data.panel, allComponents[i], persistentProperties);

                bool isExpanded = data.inspector.Persistent.GetBool(data.instanceId + "_Expanded", true);
                data.foldout.Value = isExpanded;

                if (!isExpanded)
                    data.inspector.SetVisible(false);

                Type curComponentType = allComponents[i].GetType();
                data.foldout.OnToggled += (bool expanded) => OnComponentFoldoutToggled(data, expanded);
                data.removeBtn.OnClick += () => OnComponentRemoveClicked(curComponentType);

                inspectorComponents.Add(data);
            }

            inspectorLayout.AddFlexibleSpace();

            UpdateDropAreas();
        }
Ejemplo n.º 5
0
        /// <summary>
        /// Sets a resource whose GUI is to be displayed in the inspector. Clears any previous contents of the window.
        /// </summary>
        /// <param name="resourcePath">Resource path relative to the project of the resource to inspect.</param>
        private void SetObjectToInspect(String resourcePath)
        {
            activeResource = ProjectLibrary.Load<Resource>(resourcePath);

            if (activeResource == null)
                return;

            currentType = InspectorType.Resource;

            inspectorScrollArea = new GUIScrollArea();
            GUI.AddElement(inspectorScrollArea);
            inspectorLayout = inspectorScrollArea.Layout;

            GUIPanel titlePanel = inspectorLayout.AddPanel();
            titlePanel.SetHeight(RESOURCE_TITLE_HEIGHT);

            GUILayoutY titleLayout = titlePanel.AddLayoutY();
            titleLayout.SetPosition(PADDING, PADDING);

            string name = Path.GetFileNameWithoutExtension(resourcePath);
            string type = activeResource.GetType().Name;

            LocString title = new LocEdString(name + " (" + type + ")");
            GUILabel titleLabel = new GUILabel(title);

            titleLayout.AddFlexibleSpace();
            GUILayoutX titleLabelLayout = titleLayout.AddLayoutX();
            titleLabelLayout.AddElement(titleLabel);
            titleLayout.AddFlexibleSpace();

            GUIPanel titleBgPanel = titlePanel.AddPanel(1);

            GUITexture titleBg = new GUITexture(null, EditorStyles.InspectorTitleBg);
            titleBgPanel.AddElement(titleBg);

            inspectorLayout.AddSpace(COMPONENT_SPACING);

            inspectorResource = new InspectorResource();
            inspectorResource.panel = inspectorLayout.AddPanel();

            var persistentProperties = persistentData.GetProperties(activeResource.UUID);

            inspectorResource.inspector = InspectorUtility.GetInspector(activeResource.GetType());
            inspectorResource.inspector.Initialize(inspectorResource.panel, activeResource, persistentProperties);

            inspectorLayout.AddFlexibleSpace();
        }
Ejemplo n.º 6
0
        /// <summary>
        /// Triggered when the user selects a new resource or a scene object, or deselects everything.
        /// </summary>
        /// <param name="objects">A set of new scene objects that were selected.</param>
        /// <param name="paths">A set of absolute resource paths that were selected.</param>
        private void OnSelectionChanged(SceneObject[] objects, string[] paths)
        {
            if (currentType == InspectorType.SceneObject && modifyState == InspectableState.NotModified)
                UndoRedo.PopCommand(undoCommandIdx);

            Clear();
            modifyState = InspectableState.NotModified;

            if (objects.Length == 0 && paths.Length == 0)
            {
                currentType = InspectorType.None;
                inspectorScrollArea = new GUIScrollArea();
                GUI.AddElement(inspectorScrollArea);
                inspectorLayout = inspectorScrollArea.Layout;

                inspectorLayout.AddFlexibleSpace();
                GUILayoutX layoutMsg = inspectorLayout.AddLayoutX();
                layoutMsg.AddFlexibleSpace();
                layoutMsg.AddElement(new GUILabel(new LocEdString("No object selected")));
                layoutMsg.AddFlexibleSpace();
                inspectorLayout.AddFlexibleSpace();
            }
            else if ((objects.Length + paths.Length) > 1)
            {
                currentType = InspectorType.None;
                inspectorScrollArea = new GUIScrollArea();
                GUI.AddElement(inspectorScrollArea);
                inspectorLayout = inspectorScrollArea.Layout;

                inspectorLayout.AddFlexibleSpace();
                GUILayoutX layoutMsg = inspectorLayout.AddLayoutX();
                layoutMsg.AddFlexibleSpace();
                layoutMsg.AddElement(new GUILabel(new LocEdString("Multiple objects selected")));
                layoutMsg.AddFlexibleSpace();
                inspectorLayout.AddFlexibleSpace();
            }
            else if (objects.Length == 1)
            {
                if (objects[0] != null)
                {
                    UndoRedo.RecordSO(objects[0]);
                    undoCommandIdx = UndoRedo.TopCommandId;

                    SetObjectToInspect(objects[0]);
                }
            }
            else if (paths.Length == 1)
            {
                SetObjectToInspect(paths[0]);
            }
        }