public void ManagerUndoMethodShouldCallGameFieldRestoreFieldMethod()
        {
            var mockField = new Mock<IGameField>();
            var manager = new FieldMemoryManager();
            var field = mockField.Object;

            manager.Undo(field);
            mockField.Verify(f => f.RestoreField(It.IsAny<FieldMemory>()), Times.AtLeastOnce());
        }
        public void ManagerSaveMethodShouldCallGameFieldSaveFieldMethod()
        {
            var matrix = new Balloon[2, 2];
            var mockField = new Mock<IGameField>();
            mockField.Setup(f => f.SaveField()).Returns(new FieldMemory(matrix));

            var manager = new FieldMemoryManager();

            var field = mockField.Object;
            manager.Save(field);
        }
        /// <summary>
        /// This method instantiate all dependencies for the game.
        /// </summary>
        public static void StartGame()
        {
            // Console context dependancies
            IConsoleWriter consoleWriter = new ConsoleWriter();
            IConsoleReader consoleReader = new ConsoleReader();

            // Instantiate game dependancies
            IRenderer renderer = new ConsoleRenderer(consoleWriter);
            IInputHandler inputHandler = new ConsoleInputHandler(consoleWriter, consoleReader);
            IFieldFactory fieldFactory = new GameFieldFactory();
            IFieldMemoryManager fieldMemoryManager = new FieldMemoryManager();
            IBalloonsFactory balloonsFactory = new BalloonsFactory();
            IFiller matrixFiller = new Filler(balloonsFactory);
            ICommandManager commandManager = new CommandManager();

            // Printing initial screen goes here.
            renderer.RenderGameMessage(GameMessages.InitialGameMessage);
            renderer.RenderCommands(GameMessages.CommandsMessages);

            // Getting mode and difficulty goes here.
            GameMode gameMode = inputHandler.GetGameMode();
            GameDifficulty gameDifficulty = inputHandler.GetGameDifficulty();

            var reorderStrategy = GetReorderStrategy(gameMode);

            // Fluent interface implementation
            IBalloonsEngine engine = new BalloonsGameEngine()
                .Renderer(renderer)
                .Input(inputHandler)
                .FieldFactory(fieldFactory)
                .FieldMemoryManager(fieldMemoryManager)
                .BalloonsFactory(balloonsFactory)
                .CommandManager(commandManager)
                .ReorderBalloonsStrategy(reorderStrategy)
                .GameFieldFiller(matrixFiller);

            engine.InitializeGame(gameDifficulty);
            engine.StartGame();
        }
 public void PassedNullGameFieldToUndoMethodShouldThrowExceptio()
 {
     var manager = new FieldMemoryManager();
     manager.Undo(null);
 }