private bool CheckForHitOnSameRowNeighbour(Rectangle ballRectangle, IEnumerable<Brick> allBricks, Brick brick)
        {
            Brick neighbour = allBricks
                .FirstOrDefault(b => b.RowNumber == brick.RowNumber && b.ColumnNumber == (brick.ColumnNumber + 1));

            return neighbour != null && neighbour.Boundary.Intersects(ballRectangle);
        }
Ejemplo n.º 2
0
 public void AddBrick(BrickData brickData, int xPos, int yPos, float scale)
 {
     var brick = new Brick(xPos, yPos, scale) {ColumnNumber = brickData.ColumnNumber, RowNumber = brickData.RowNumber};
     Bricks.Add(brick);
 }