Ejemplo n.º 1
0
        private void Game_Update(Game game)
        {
            var frame1 = _frameNumber;

            if (_rainCounter-- <= 0)
            {
                _rainCounter = 50;

                var x = Math.Abs(rnd.Next((int)HeightMap.LengthSegments - 2) + 1);
                var z = Math.Abs(rnd.Next((int)HeightMap.HeightSegments - 2) + 1);
                //x = HeightMap.LengthSegments/2;
                //z = HeightMap.HeightSegments / 2;

                _waveMap[frame1, x, z] = -10;
            }

            if( HeightMap.GeometryContext.FaceCount > 0 &&
                HeightMap.GeometryContext.VertexCount > 0 )
            {
                GeometryHelper.CalculateFaceNormals(HeightMap.GeometryContext);
                GeometryHelper.CalculateVertexNormals(HeightMap.GeometryContext);

            }

            _frameNumber ^= 1;
        }
Ejemplo n.º 2
0
 private void HandleGame(Game game, bool reload)
 {
     if( reload )
     {
     } else
     {
         game.Unload();
     }
 }
Ejemplo n.º 3
0
        private void Game_Initialize(Game game)
        {
            game.ContentManager.AssetsRoot = "Samples/Programatic/Materials/Assets";

            var light = new OmniLight
                            {
                                Ambient = Colors.Black,
                                Diffuse = Colors.Black,
                                Specular = Colors.White,
                                Position = new Coordinate(0, 400, 0)
                            };
            game.Scene.AddNode(light);

            game.Camera.Position.Set(0,80,-150);
            game.Camera.Target.Set(0,10,0);
        }
Ejemplo n.º 4
0
        private void Game_LoadContent(Game game)
        {
            _container = new Geometry();
            game.Scene.AddNode(_container);

            _teapot = game.ContentManager.Load<Mesh>("teapot.ASE");
            _container.Children.Add(_teapot);
            _teapot.IsVisible = false;

            _box = new Box {Dimension = new Coordinate(40, 40, 40)};
            _box.Position.Set(0,10,0);
            _container.Children.Add(_box);

            _cylinder = new Cylinder {Segments = 16, Size = 20, TopRadius = 20, BottomRadius = 40};
            _cylinder.Position.Set(0, 10, 0);
            _container.Children.Add(_cylinder);

            _ring = new Ring {Segments = 16, Size = 20, InnerRadius = 20, OuterRadius = 40};
            _ring.Position.Set(0, 10, 0);
            _container.Children.Add(_ring);

            _reflectionMapTexture = LoadTexture("/Balder.Silverlight.SampleBrowser;component/Samples/Programatic/Materials/Assets/ReflectionMap.jpg");
            _visualStudioTexture = LoadTexture("/Balder.Silverlight.SampleBrowser;component/Samples/Programatic/Materials/Assets/VisualStudio.png");
            _balderLogoTexture = LoadTexture("/Balder.Silverlight.SampleBrowser;component/Samples/Programatic/Materials/Assets/BalderLogo.png");

            _flatMaterial = new Material
            {
                Diffuse = Colors.Red,
                Shade = MaterialShade.Flat
            };
            _gouraudMaterial = new Material
            {
                Diffuse = Colors.Red,
                Shade = MaterialShade.Gouraud
            };
            _texturedMaterial = new Material
            {
                DiffuseMap = _reflectionMapTexture,
                Shade = MaterialShade.Flat,
            };
            _reflectionMaterial = new Material
            {
                ReflectionMap = _reflectionMapTexture,
                Shade = MaterialShade.Flat
            };
        }
Ejemplo n.º 5
0
 private void GameUpdate(Game game)
 {
     CameraInfo.Text = string.Format("Position : {0}, Target : {1}", Game.Camera.Position, Game.Camera.Target);
 }
Ejemplo n.º 6
0
 private void Game_Update(Game game)
 {
     if( !_initialized)
     {
         HandleSelection();
     }
     _container.Rotation.Y += 1;
 }