Ejemplo n.º 1
0
        /// <summary>
        /// get the action choice from the user
        /// </summary>
        public TravelerAction DisplayGetTravelerActionChoice()
        {
            TravelerAction travelerActionChoice = TravelerAction.None;
            bool           usingMenu            = true;

            while (usingMenu)
            {
                //
                // set up display area
                //
                ConsoleUtil.HeaderText = "Time Traveler Actions";
                ConsoleUtil.DisplayReset();
                Console.CursorVisible = false;
                ConsoleUtil.DisplayMessage($"Current Health :  {_gameTraveler.HealthPoints}");
                //
                // display the menu
                //
                ConsoleUtil.DisplayMessage("What would you like to do (Type Letter)?");
                Console.WriteLine();
                Console.WriteLine(
                    "\t" + "**************************" + Environment.NewLine +
                    "\t" + "Time Traveler Actions" + Environment.NewLine +
                    "\t" + "**************************" + Environment.NewLine +
                    "\t" + "A. Look Around" + Environment.NewLine +
                    "\t" + "B. Look At" + Environment.NewLine +
                    "\t" + "C. Talk To" + Environment.NewLine +
                    "\t" + "D. Hover" + Environment.NewLine +
                    "\t" + "E. Pick Up Item" + Environment.NewLine +
                    "\t" + "F. Pick Up Treasure" + Environment.NewLine +
                    "\t" + "G. Put Down Item" + Environment.NewLine +
                    "\t" + "H. Put Down Treasure" + Environment.NewLine +
                    "\t" + "I. Travel" + Environment.NewLine +
                    "\t" + Environment.NewLine +
                    "\t" + "**************************" + Environment.NewLine +
                    "\t" + "Time Traveler Information" + Environment.NewLine +
                    "\t" + "**************************" + Environment.NewLine +
                    "\t" + "J. Display General Time Traveler Information" + Environment.NewLine +
                    "\t" + "K. Display Time Traveler Inventory" + Environment.NewLine +
                    "\t" + "L. Display Time Traveler Treasure" + Environment.NewLine +
                    "\t" + Environment.NewLine +
                    "\t" + "**************************" + Environment.NewLine +
                    "\t" + "Game Information" + Environment.NewLine +
                    "\t" + "**************************" + Environment.NewLine +
                    "\t" + "M. Display All Year Destinations" + Environment.NewLine +
                    "\t" + "N. Display All Game Items" + Environment.NewLine +
                    "\t" + "O. Display All Game Treasures" + Environment.NewLine +
                    "\t" + Environment.NewLine +
                    "\t" + "**************************" + Environment.NewLine +
                    "\t" + "Q. Quit" + Environment.NewLine);

                //
                // get and process the user's response
                // note: ReadKey argument set to "true" disables the echoing of the key press
                //
                ConsoleKeyInfo userResponse = Console.ReadKey(true);
                switch (userResponse.KeyChar)
                {
                case 'A':
                case 'a':
                    travelerActionChoice = TravelerAction.LookAround;
                    usingMenu            = false;
                    break;

                case 'B':
                case 'b':
                    travelerActionChoice = TravelerAction.LookAt;
                    usingMenu            = false;
                    break;

                case 'C':
                case 'c':
                    travelerActionChoice = TravelerAction.TalkTo;
                    usingMenu            = false;
                    break;

                case 'D':
                case 'd':
                    travelerActionChoice = TravelerAction.Hover;
                    usingMenu            = false;
                    break;

                case 'E':
                case 'e':
                    travelerActionChoice = TravelerAction.PickUpItem;
                    usingMenu            = false;
                    break;

                case 'F':
                case 'f':
                    travelerActionChoice = TravelerAction.PickUpTreasure;
                    usingMenu            = false;
                    break;

                case 'G':
                case 'g':
                    travelerActionChoice = TravelerAction.PutDownItem;
                    usingMenu            = false;
                    break;

                case 'H':
                case 'h':
                    travelerActionChoice = TravelerAction.PutDownTreasure;
                    usingMenu            = false;
                    break;

                case 'I':
                case 'i':
                    travelerActionChoice = TravelerAction.Travel;
                    usingMenu            = false;
                    break;

                case 'J':
                case 'j':
                    travelerActionChoice = TravelerAction.TravelerInfo;
                    usingMenu            = false;
                    break;

                case 'K':
                case 'k':
                    travelerActionChoice = TravelerAction.TravelerInventory;
                    usingMenu            = false;
                    break;

                case 'L':
                case 'l':
                    travelerActionChoice = TravelerAction.TravelerTreasure;
                    usingMenu            = false;
                    break;

                case 'M':
                case 'm':
                    travelerActionChoice = TravelerAction.ListYearDestinations;
                    usingMenu            = false;
                    break;

                case 'N':
                case 'n':
                    travelerActionChoice = TravelerAction.ListItems;
                    usingMenu            = false;
                    break;

                case 'O':
                case 'o':
                    travelerActionChoice = TravelerAction.ListTreasures;
                    usingMenu            = false;
                    break;

                case 'Q':
                case 'q':
                    travelerActionChoice = TravelerAction.Exit;
                    usingMenu            = false;
                    break;

                default:
                    Console.WriteLine(
                        "It appears you have selected an incorrect choice." + Environment.NewLine +
                        "Press any key to continue or the ESC key to quit the application.");

                    userResponse = Console.ReadKey(true);
                    if (userResponse.Key == ConsoleKey.Escape)
                    {
                        usingMenu = false;
                    }
                    break;
                }
            }
            Console.CursorVisible = true;

            return(travelerActionChoice);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// get and validate the player's year destination
        /// </summary>
        /// <returns>-time location</returns>
        public YearLocation DisplayGetTravelersNewDestination()
        {
            bool         validResponse = false;
            int          locationID;
            YearLocation nextYearTimeLocation = new YearLocation();

            while (!validResponse)
            {
                //
                // display header
                //
                ConsoleUtil.HeaderText = "Year Destination";
                ConsoleUtil.DisplayReset();

                //
                // display a table of locations
                DisplayYearDestinationTable();

                //
                // get and validate user's response for a location
                //
                ConsoleUtil.DisplayMessage("");
                ConsoleUtil.DisplayPromptMessage("Choose the year destination by entering the ID: ");

                //
                // user's response is an integer
                //
                if (int.TryParse(Console.ReadLine(), out locationID))
                {
                    ConsoleUtil.DisplayMessage("");

                    try
                    {
                        nextYearTimeLocation = _gameYear.GetYearTimeLocationByID(locationID);

                        ConsoleUtil.DisplayReset();
                        ConsoleUtil.DisplayMessage($"You have indicated {nextYearTimeLocation.Name} as your destination.");
                        ConsoleUtil.DisplayMessage("");

                        if (nextYearTimeLocation.Accessable == true)
                        {
                            validResponse = true;
                            ConsoleUtil.DisplayMessage("You have reached 88 miles per hour in the DeLorean. Were off to the Future!");
                            var myplayer = new System.Media.SoundPlayer();
                            myplayer.SoundLocation = @"C:\Users\Jennifer\Documents\Visual Studio 2015\Projects\Back To The Future Game [sprint 3]\Project_TARDIS.S2_Starter\sound\workedgreat.wav";
                            myplayer.Play();
                        }
                        else if (nextYearTimeLocation.Accessable == false)
                        {
                            ConsoleUtil.DisplayMessage("The Flux Capacitor is broke and you can't travel to this year at this time. This could have something to do with your inventory items");
                            ConsoleUtil.DisplayMessage("");
                            ConsoleUtil.DisplayMessage("Please make another choice.");
                            var myplayer = new System.Media.SoundPlayer();
                            myplayer.SoundLocation = @"C:\Users\Jennifer\Documents\Visual Studio 2015\Projects\Back To The Future Game [sprint 3]\Project_TARDIS.S2_Starter\sound\wrongyear.wav";
                            myplayer.Play();
                        }
                        else
                        {
                        }
                    }
                    //
                    // user's response was not in the correct range
                    //
                    catch (ArgumentOutOfRangeException ex)
                    {
                        ConsoleUtil.DisplayMessage("It appears you entered an invalid year ID.");
                        ConsoleUtil.DisplayMessage(ex.Message);
                        ConsoleUtil.DisplayMessage("Please try again.");
                    }
                }
                //
                // user's response was not an integer
                //
                else
                {
                    ConsoleUtil.DisplayMessage("It appears you did not enter a number for the year ID.");
                    ConsoleUtil.DisplayMessage("");
                    ConsoleUtil.DisplayMessage("Please try again.");
                }

                DisplayContinuePrompt();
            }

            return(nextYearTimeLocation);
        }
Ejemplo n.º 3
0
        private void UpdateGameStatus()
        {
            foreach (Item item in _gameTraveler.TravelersItems)
            {
                if (item.Value > 299 && item.HasValue == true)
                {
                    _gameConsoleView.CanAddToInventory();
                }
            }
            foreach (Item item in _gameTraveler.TravelersItems)
            {
                if (item.GameObjectID == 7)
                {
                    _gameConsoleView.HasRequiredItemToEnterLocation();
                }
            }
            if (_gameTraveler.TimeLocationID == 4 || _gameTraveler.TimeLocationID == 1)
            {
                _gameTraveler.HealthPoints -= 7;
            }

            if (_gameTraveler.HealthPoints == 0)
            {
                _gameConsoleView.DisplaySpawn();
            }
            foreach (Item item in _gameTraveler.TravelersItems)
            {
                if (item.GameObjectID == 8)
                {
                    _gameTraveler.HoverExperience = 65;
                }
            }
            int a = _gameTraveler.HealthPoints;
            int b = 21;
            int result;

            foreach (Treasure treasure in _gameTraveler.TravelersTreasures)
            {
                if (treasure.GameObjectID == 3 || treasure.GameObjectID == 4)
                {
                    if (_gameTraveler.HealthPoints < 75)
                    {
                        result = a + b;
                    }
                }
            }
            foreach (Treasure treasure in _gameTraveler.TravelersTreasures)
            {
                if (treasure.GameObjectID == 6)
                {
                    _gameTraveler.HoverExperience = 65;
                }
            }
            foreach (Item item in _gameTraveler.TravelersItems)
            {
                if (item.GameObjectID == 1)
                {
                    if (_gameTraveler.HealthPoints < 75)
                    {
                        result = a + b;
                    }
                }
            }
            foreach (Item item in _gameTraveler.TravelersItems)
            {
                if (item.GameObjectID == 3)
                {
                    if (item is IHover)
                    {
                        var theItem = item as IHover;
                        ConsoleUtil.DisplayMessage($"BatteryPower Percentage:  {theItem.BatteryPower}");
                    }
                }
            }
        }
Ejemplo n.º 4
0
 /// <summary
 /// console write
 public void DisplayWrongItem()
 {
     ConsoleUtil.DisplayMessage("You do not have the correct item to execute the traveler action. ");
 }
Ejemplo n.º 5
0
 /// <summary>
 /// display hover abilities
 /// </summary>
 public void Hover()
 {
     ConsoleUtil.HeaderText = "Hover";
     ConsoleUtil.DisplayReset();
     ConsoleUtil.DisplayMessage("");
 }