public void UpdateAnimation(string guid, string animationName, string configString, int timestamp)
        {
            var entity = World.Instance.FindEntity(guid);

            //if (!updateskeletons.ContainsKey(animationName))
            //{
            //    BVHSkeleton skeleton = new BVHSkeleton(animationName);
            //    skeleton.LoadBVHFile();
            //    updateskeletons.Add(animationName, skeleton);
            //}
            //updateskeletons[animationName].configUpdateParameter(configString);

            //string bvhHeaderString = ":" + updateskeletons[animationName].GenerateBVHHeaderString() + ":";
            //string frame = updateskeletons[animationName].GenerateCurrentBVHAnimationFrames();
            //string sendString = bvhHeaderString + frame;

            BVHSkeleton skeleton = new BVHSkeleton(animationName);
            skeleton.LoadBVHFile();
            skeleton.configUpdateParameter(configString);

            string bvhHeaderString = ":" + skeleton.GenerateBVHHeaderString() + ":";
            string frame = skeleton.GenerateCurrentBVHAnimationFrames();
            string sendString = bvhHeaderString + frame;

            entity["BVHAnimation"]["bvhframe"].Suggest(sendString);

            //BVHAnimationManager.Instance.StartAnimation(guid, skeleton.getAnimationName(), skeleton);
        }
Ejemplo n.º 2
0
        public void StartAnimation(string guid, string aniName, BVHSkeleton skeleton)
        {
            //Clear the stop information
            if (this.isStoppedEntity.Equals(guid))
            {
                this.isStoppedEntity = "";
            }

            //recover the pause information, and resume
            if (this.isPausedEntity.Equals(guid))
            {

                //recover

                if (PausedAnimationsForEntities.ContainsKey(guid))
                {
                    //add the animation to running animation
                    lock (RunningAnimationsForEntities)
                    {
                        if (RunningAnimationsForEntities.ContainsKey(guid))
                        {
                            //Means user start a new animation, clear the paused frame
                            //PausedFrameForEntities.Remove(guid);
                        }
                        else
                        {
                            //else resume the old animation
                            RunningAnimationsForEntities.Add(guid, PausedAnimationsForEntities[guid]);

                            //and remove the old animation
                            //PausedAnimationsForEntities.Remove(guid);
                        }

                    }
                }
                else
                {
                    Console.WriteLine("No such entity has been paused!");
                }

                return;
            }

            AnimationInfo info = new AnimationInfo();

            //get frame time
            info.frameTime = skeleton.getFrameTime();

            //get frame motion data
            info.bvhAnimationString = skeleton.GenerateBVHAnimationFrames();

            //get frame action
            info.bvhActionString = skeleton.GenerateBVHAnimationAction();

            lock (RunningAnimationsForEntities)
            {
                if (!RunningAnimationsForEntities.ContainsKey(guid))
                    RunningAnimationsForEntities[guid] = new AnimationInfo();

                //FIXME: maybe we need to check the animation name to prevent potenial double "start" click
                RunningAnimationsForEntities[guid] = info;
            }
        }
        public void StartAnimation(string guid, string animationName, string configString, int timestamp)
        {
            var entity = World.Instance.FindEntity(guid);

            if (!animationskeletons.ContainsKey(animationName))
            {
                Console.WriteLine("Try to load bvh file " + animationName);
                BVHSkeleton skeleton = new BVHSkeleton(animationName);
                skeleton.LoadBVHFile();
                Console.WriteLine("Finished reading the file");
                animationskeletons.Add(animationName, skeleton);
            }

            //Console.WriteLine("added animation to ist");
            animationskeletons[animationName].configAnimationParameter(configString);
            //Console.WriteLine("Finished reading the config string");
            //Console.WriteLine("Get in here!");
            BVHAnimationManager.Instance.StartAnimation(guid, animationName, animationskeletons[animationName]);
        }