Ejemplo n.º 1
0
 internal static void AddAllTowerModels(ModTower modTower)
 {
     foreach (var tiers in modTower.TowerTiers())
     {
         var towerModel = CreateTowerModel(modTower, tiers);
         Game.instance.model.AddTowerToGame(towerModel);
     }
 }
Ejemplo n.º 2
0
        internal static List <TowerModel> AddTower(ModTower modTower)
        {
            var towerModels = new List <TowerModel>();

            foreach (var tiers in modTower.TowerTiers())
            {
                try
                {
                    towerModels.Add(CreateTowerModel(modTower, tiers));
                }
                catch (Exception e)
                {
                    MelonLogger.Error($"Failed to create {tiers.Printed()} TowerModel for ModTower {modTower.Name}");
                    MelonLogger.Error(e);
                    throw;
                }
            }

            if (modTower.ShouldCreateParagon)
            {
                try
                {
                    towerModels.Add(CreateParagonModel(modTower));
                }
                catch (Exception e)
                {
                    MelonLogger.Msg($"Failed to create Paragon for {modTower.DisplayName}");
                    MelonLogger.Error(e);
                }
            }

            foreach (var towerModel in towerModels)
            {
                try
                {
                    Game.instance.model.AddTowerToGame(towerModel);
                    ModTowerCache[towerModel.name] = modTower;
                }
                catch (Exception e)
                {
                    MelonLogger.Error($"Failed to add TowerModel {towerModel.name} to the game");
                    MelonLogger.Error(e);
                }
            }

            modTower.dummyUpgrade =
                new UpgradeModel(modTower.Id, modTower.Cost, 0, modTower.PortraitReference, 0, 0, 0, "", "");
            Game.instance.model.AddUpgrade(modTower.dummyUpgrade);

            return(towerModels);
        }
Ejemplo n.º 3
0
        internal static TowerModel CreateTowerModel(ModTower modTower, int[] tiers)
        {
            TowerModel towerModel;

            try
            {
                towerModel       = modTower.GetDefaultTowerModel().Duplicate();
                towerModel.tiers = tiers;
                towerModel.tier  = tiers.Max();
                towerModel.name  = modTower.TowerId(tiers);
            }
            catch (Exception)
            {
                MelonLogger.Error($"Failed to get base TowerModel for ModTower {modTower.Name}");
                throw;
            }

            // add the names to applied upgrades
            try
            {
                towerModel.appliedUpgrades = modTower.upgrades.Cast <ModUpgrade>()
                                             .Where(modUpgrade => modUpgrade != null && tiers[modUpgrade.Path] >= modUpgrade.Tier)
                                             .Select(modUpgrade => modUpgrade.Id)
                                             .ToArray();
            }
            catch (Exception)
            {
                MelonLogger.Error($"Failed to add appliedUpgrades info to TowerModel {towerModel.name}");
                throw;
            }

            // add the upgrade path models
            try
            {
                var towerTiers = modTower.TowerTiers();

                var modTowerTiers = towerTiers.ToList();
                for (var i = 0; i < modTower.UpgradePaths; i++)
                {
                    var tierMax = modTower.tierMaxes[i];
                    if (tiers[i] < tierMax)
                    {
                        var newTiers = tiers.Duplicate();
                        newTiers[i]++;
                        if (modTower is ModHero && tiers.Sum() == 0)
                        {
                            newTiers[i]++; // level 1 heroes are classified as tier 0 for whatever reason
                        }

                        if (modTowerTiers.Any(t => t.SequenceEqual(newTiers)))
                        {
                            var modUpgrade       = modTower.upgrades[i, newTiers[i] - 1];
                            var upgradePathModel = new UpgradePathModel(modUpgrade.Id, modTower.TowerId(newTiers));
                            towerModel.upgrades = towerModel.upgrades.AddTo(upgradePathModel);
                        }
                    }
                }
            }
            catch (Exception)
            {
                MelonLogger.Error($"Failed to add the UpgradePathModels for TowerModel {towerModel.name}");
                throw;
            }

            // maybe add the paragon upgrade
            try
            {
                if (modTower.ShouldCreateParagon && tiers.Any(i => i == 5))
                {
                    towerModel.paragonUpgrade =
                        new UpgradePathModel(modTower.paragonUpgrade.Id, $"{towerModel.baseId}-Paragon");
                }
            }
            catch (Exception)
            {
                MelonLogger.Error($"Failed to add the Paragon Upgrade for TowerModel {towerModel.name}");
                throw;
            }

            // set the tower's portrait
            try
            {
                var portraitUpgrade = modTower.upgrades.Cast <ModUpgrade>()
                                      .Where(modUpgrade => modUpgrade != null &&
                                             tiers[modUpgrade.Path] >= modUpgrade.Tier &&
                                             modUpgrade.PortraitReference)
                                      .OrderByDescending(modUpgrade => modUpgrade.Tier)
                                      .ThenByDescending(modUpgrade => modUpgrade.Path % 2)
                                      .ThenBy(modUpgrade => modUpgrade.Path)
                                      .FirstOrDefault();
                if (portraitUpgrade != null)
                {
                    var sprite = portraitUpgrade.PortraitReference;
                    if (sprite != null)
                    {
                        towerModel.portrait = sprite;
                    }
                }
            }
            catch (Exception)
            {
                MelonLogger.Error($"Failed to set the Portrait of TowerModel {towerModel.name}");
                throw;
            }

            return(towerModel);
        }