Ejemplo n.º 1
0
 public override void Draw(SpriteBatch spriteBatch)
 {
     //GraphicsDevice.Clear(Color.CornflowerBlue);
     spriteBatch.Draw(background, new Rectangle(0, 0, 800, 700), Color.White);
     btnPlay.Draw(spriteBatch);
     btnLoad.Draw(spriteBatch);
     btnOp.Draw(spriteBatch);
     btnLoad.Draw(spriteBatch);
     btnExit.Draw(spriteBatch);
     btnTutorial.Draw(spriteBatch);
 }
Ejemplo n.º 2
0
 public override void Draw(SpriteBatch spriteBatch)
 {
     spriteBatch.Draw(background, new Rectangle(0, 0, 800, 700), Color.White);
     btnResume.Draw(spriteBatch);
     btnOp.Draw(spriteBatch);
     btnExit.Draw(spriteBatch);
 }
Ejemplo n.º 3
0
 public override void Draw(SpriteBatch spriteBatch)
 {
     spriteBatch.Draw(background, new Rectangle(0, 0, 800, 700), Color.White);
     btnSave.Draw(spriteBatch);
     btnLoad.Draw(spriteBatch);
     btnBack.Draw(spriteBatch);
 }
Ejemplo n.º 4
0
 public override void Draw(SpriteBatch spriteBatch)
 {
     //GraphicsDevice.Clear(Color.CornflowerBlue);
     btnLoad2.Draw(spriteBatch);
     btnLoad1.Draw(spriteBatch);
     btnBack.Draw(spriteBatch);
 }
Ejemplo n.º 5
0
 public override void Draw(SpriteBatch spriteBatch)
 {
     spriteBatch.Draw(backGround, new Rectangle(0, 0, screenWidth, screenHeight), Color.White);
     spriteBatch.Draw(potionBottle, new Vector2(350, 300), Color.White);
     spriteBatch.Draw(brassKnuckle, new Vector2(450, 300), Color.White);
     btnBack.Draw(spriteBatch);
     btnBuyP.Draw(spriteBatch);
     btnBuyF.Draw(spriteBatch);
     if (NoCoins)
     {
         spriteBatch.DrawString(shopText, "Not enough coins", new Vector2(100, 100), Color.DarkGoldenrod);
     }
     spriteBatch.DrawString(shopText, "30 Coins", new Vector2(450, 320), Color.Gold);
     spriteBatch.DrawString(shopText, "10 Coins", new Vector2(350, 320), Color.Gold);
     spriteBatch.DrawString(shopText, "Coins: " + playerCoins, new Vector2(700, 0), Color.Gold);
 }
Ejemplo n.º 6
0
 public override void Draw(SpriteBatch spriteBatch)
 {
     spriteBatch.Draw(background, new Rectangle(0, 0, 800, 700), Color.White);
     spriteBatch.DrawString(HealthFont, "Health:" + playerHealth.ToString(), new Vector2(590, 370), Color.Green);
     spriteBatch.DrawString(enemyHealthFont, "Health:" + enemyHealth.ToString(), new Vector2(650, 50), Color.Red);
     spriteBatch.Draw(battleEnemy2, new Vector2(660, 70), Color.White);
     spriteBatch.Draw(battleEnemy, new Vector2(660, 70), Color.White);
     spriteBatch.DrawString(HealthFont, "Special Points: " + attackpts, new Vector2(590, 390), Color.Black);
     spriteBatch.DrawString(HealthFont, "Healing Potions: x" + healPotion, new Vector2(590, 520), Color.PaleVioletRed);
     DrawAnimation(spriteBatch);
     fightButton.Draw(spriteBatch);
     itemButton.Draw(spriteBatch);
     specialButton.Draw(spriteBatch);
     if (death)
     {
         spriteBatch.DrawString(HealthFont, "YOU DIED", new Vector2(400, 350), Color.Red);
     }
 }