public setupA(BTN bT, BTN[] btn, BTN[] btn2, bool[] btnT, int chk) { btns = btn; btns2 = btn2; chked = chk; btnTitle = bT; btnsT = btnT; for (int i = 0; i < btns.Length; i++) { if (i == 0) { zx = btnTitle.loc.X + btnTitle.img.Width; zy = btnTitle.loc.Y; } else { zx += btns[i - 1].img.Width; } btns[i].loc.X = zx; btns[i].loc.Y = zy; btns2[i].loc.X = zx; btns2[i].loc.Y = zy; } btnchked = new BTN(Game1.picballsort, new Vector2(btns[chked].loc.X, btns[chked].loc.Y)); }