/// <summary>
        /// Constructs a list of mini-animations from a file stream, starting with the beginning pointer table.
        /// </summary>
        /// <param name="stream">Stream to read from, starting with a pointer table to sub-mini anims.</param>
        public MiniAnimGroup(Stream stream)
        {
            Pointer = stream.Position;
            int firstAnimPointer = int.MaxValue;

            while (stream.Position < firstAnimPointer + Pointer)
            {
                int animationPointer = BNSAFile.ReadIntegerFromStream(stream);
                firstAnimPointer = Math.Min(firstAnimPointer, animationPointer); //should only be triggered by the first pointer as it goes ascending.
                long nextPosition = stream.Position;
                stream.Seek(Pointer + animationPointer, SeekOrigin.Begin);       //Move cursor to start of minianim
                MiniAnim animation = new MiniAnim(stream, Pointer);
                IsValid &= animation.IsValid;
                if (!IsValid)
                {
                    break; //Invalid data, stop caring and exit.
                }

                MiniAnimations.Add(animation);
                if (nextPosition < firstAnimPointer + Pointer)
                {
                    //Read the next 4 bytes in the pointer table as its a new pointer
                    stream.Seek(nextPosition, SeekOrigin.Begin);
                }
            }
        }
Ejemplo n.º 2
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        /// <summary>
        /// Changes binary file pointers and indexes to object references from the parsed BNSA file.
        /// This calls ResolveReferences() on each frame in the animation
        /// </summary>
        internal void ResolveReferences(BNSAFile parsedBNSA)
        {
            int i = 0;

            foreach (Frame frame in Frames)
            {
                Console.WriteLine("--Resolving Frame " + i + " references");
                frame.ResolveReferences(parsedBNSA);
                i++;
            }
        }
        internal void ResolveReferences(BNSAFile parsedBNSA, Frame owningFrame)
        {
            int i = 0;

            foreach (MiniFrame miniFrame in MiniFrames)
            {
                //Console.WriteLine("--Resolving Frame " + i + " references");
                miniFrame.ResolveReferences(parsedBNSA, owningFrame);
                i++;
            }
        }
 /// <summary>
 /// Maps the OAM Data List Index to the proper data list object
 /// </summary>
 /// <param name="parsedBNSA">Parsed BNSA File to link against</param>
 internal void ResolveReferences(BNSAFile parsedBNSA, Frame frame)
 {
     Console.Write("Resolving OAMIndex " + OAMDataListIndex);
     ResolvedOAMDataList = frame.ResolvedOAMDataListGroup.OAMDataLists[OAMDataListIndex];
     if (ResolvedOAMDataList == null)
     {
         Console.WriteLine("... Failed to resolve: " + OAMDataListIndex);
     }
     else
     {
         Console.WriteLine("... OK");
     }
 }
Ejemplo n.º 5
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        public Tileset(Stream stream, int index)
        {
            Pointer = stream.Position;
            Index   = index;
            Console.WriteLine("Reading Tileset at 0x" + Pointer.ToString("X2"));
            BitmapSize = BNSAFile.ReadIntegerFromStream(stream);
            BitmapData = new byte[BitmapSize];
            stream.Read(BitmapData, 0, BitmapSize);

            //Copy Export Memory
            stream.Seek(Pointer, SeekOrigin.Begin);
            Memory = new byte[BitmapSize + 4];
            stream.Read(Memory, 0, BitmapSize + 4);
        }
        /// <summary>
        /// Creates a new frame from the next 0x20 bytes of the given stream.
        /// </summary>
        /// <param name="stream">Stream to read a frame from</param>
        public Frame(Stream stream)
        {
            Pointer              = stream.Position;
            TilesetPointer       = BNSAFile.ReadIntegerFromStream(stream) + 0x4;
            PalettePointer       = BNSAFile.ReadIntegerFromStream(stream) + 0x4;
            MiniAnimationPointer = BNSAFile.ReadIntegerFromStream(stream) + 0x4;
            OAMDataListPointer   = BNSAFile.ReadIntegerFromStream(stream) + 0x4;
            FrameDelay           = (byte)stream.ReadByte();
            stream.ReadByte(); //constant 00?
            Flags = (byte)stream.ReadByte();
            stream.ReadByte(); //constant 00 ?

            //Convenience Booleans
            EndFrame = (Flags & 0x80) != 0;
            Loops    = (Flags & 0x40) != 0;

            //Copy Memory for Export
            stream.Seek(Pointer, SeekOrigin.Begin);
            Memory = new byte[20];
            stream.Read(Memory, 0, 20);
        }
Ejemplo n.º 7
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        /// <summary>
        /// Animation Object, created from a pointer in the BNSA archive. The passed in stream will be used to load data. The stream position will be modified, so save it before you call this.
        /// </summary>
        /// <param name="bnsa">BNSA Object. Will be used so the probably palette pointer can be updated.</param>
        /// <param name="ptr">Pointer (from start of file) to the animation data.</param>
        /// <param name="stream">Stream to read read from</param>
        public Animation(BNSAFile bnsa, int ptr, Stream stream)
        {
            Pointer  = ptr;
            Pointer += 4;                                                       //Skip Header
            Console.WriteLine("Animation Pointer 0x" + Pointer.ToString("X8")); //"X8" = 8 byte hex output
            stream.Seek(Pointer, SeekOrigin.Begin);
            Frames = new List <Frame>();
            int frameindex = 0;

            while (true)
            {
                //Read Frame Until Stop or Loop at Pos + 0x12
                Console.WriteLine("--Reading Frame " + frameindex + " at 0x" + stream.Position.ToString("X2"));
                Frame frame = new Frame(stream);
                bnsa.ProbablyPaletteStartPointer = Math.Min(bnsa.ProbablyPaletteStartPointer, frame.PalettePointer); //Find first Palette Pointer
                Frames.Add(frame);
                if (frame.EndFrame)                                                                                  //End of animation indicator
                {
                    break;
                }
                frameindex++;
            }
        }
        public OAMDataListGroup(Stream stream, int index)
        {
            Index   = index;
            Pointer = stream.Position;
            Console.WriteLine("--Reading OAM Data List Pointer Table (Group) at 0x" + stream.Position.ToString("X2"));

            int firstOAMEntryPointer = int.MaxValue;

            while (stream.Position < firstOAMEntryPointer + Pointer)
            {
                int oamDataEntryPointer = BNSAFile.ReadIntegerFromStream(stream);
                firstOAMEntryPointer = Math.Min(firstOAMEntryPointer, oamDataEntryPointer); //should only be triggered by the first pointer as it goes ascending.
                long nextPosition = stream.Position;                                        //Address of next pointer in the list
                stream.Seek(oamDataEntryPointer + Pointer, SeekOrigin.Begin);
                OAMDataList oamDataList = new OAMDataList(stream);
                OAMDataLists.Add(oamDataList);
                if (nextPosition < firstOAMEntryPointer + Pointer)
                {
                    //Read the next 4 bytes in the pointer table as its a new pointer
                    stream.Seek(nextPosition, SeekOrigin.Begin);
                }
            }
        }
        /// <summary>
        /// Converts pointers to references to other parsed BNSA objects. This allows us to export references rather than hard coded values for easy recompilation and editing of the outputted XML.
        /// </summary>
        /// <param name="parsedBNSA">BNSA File that has been parsed</param>
        public void ResolveReferences(BNSAFile parsedBNSA)
        {
            //foreach (Palette palette in parsedBNSA.Palettes)
            //{
            //    if (palette.Pointer == PalettePointer)
            //    {
            //        ResolvedPalette = palette;
            //        break;
            //    }
            //}

            foreach (Tileset tileset in parsedBNSA.Tilesets)
            {
                if (tileset.Pointer == TilesetPointer)
                {
                    ResolvedTileset = tileset;
                    break;
                }
            }
            foreach (OAMDataListGroup oamDataList in parsedBNSA.OAMDataListGroups)
            {
                if (oamDataList.Pointer == OAMDataListPointer)
                {
                    ResolvedOAMDataListGroup = oamDataList;
                    break;
                }
            }
            foreach (MiniAnimGroup minianimgroup in parsedBNSA.MiniAnimGroups)
            {
                if (minianimgroup.Pointer == MiniAnimationPointer)
                {
                    ResolvedMiniAnimGroup = minianimgroup;
                    ResolvedMiniAnimGroup.ResolveReferences(parsedBNSA, this);
                    break;
                }
            }



            //if (ResolvedPalette != null)
            //{
            //    Console.WriteLine("----Resolved Palette Reference");
            //}
            //else
            //{
            //    Console.WriteLine("----/!\\ Failed to Resolve Palette: 0x"+PalettePointer.ToString("X2"));
            //}

            if (ResolvedTileset != null)
            {
                Console.WriteLine("----Resolved Tileset Reference");
            }
            else
            {
                Console.WriteLine("----/!\\ Failed to Resolve Tileset Pointer 0x" + TilesetPointer.ToString("X2"));
                throw new Exception("Failed to resolve mini-animation object.");
            }

            if (ResolvedMiniAnimGroup != null)
            {
                Console.WriteLine("----Resolved MiniAnim Reference");
            }
            else
            {
                Console.WriteLine("----/!\\ Failed to Resolve MiniAnim 0x" + MiniAnimationPointer.ToString("X2"));
                throw new Exception("Failed to resolve mini-animation object.");
            }

            if (ResolvedOAMDataListGroup != null)
            {
                Console.WriteLine("----Resolved OAM Data List Reference");
            }
            else
            {
                Console.WriteLine("----/!\\ Failed to Resolve OAM Data List 0x" + OAMDataListPointer.ToString("X2"));
                throw new Exception("Failed to resolve mini-animation object.");
            }



            //foreach (MiniAnim tileset in parsedBNSA.MiniAnimGroups)
            //{
            //    if (minianim.Pointer == TilesetPointer)
            //    {
            //        ResolvedMiniAnim = tileset;
            //        break;
            //    }
            //}
        }