Ejemplo n.º 1
0
        public bool EmitOnEntityCollision(Simulation.Simulation simulation, SimulationEntity otherEntity)
        {
            bool defaultAction = true;

            foreach (EntityComponent simulationComponent in EntityComponents)
            {
                if (!simulationComponent.OnEntityCollision(simulation, this, otherEntity))
                {
                    defaultAction = false;
                }
            }

            return(defaultAction);
        }
Ejemplo n.º 2
0
        public static SimulationEntity SimulationEntityFactory(string entityKey, ClientSocket socket = null)
        {
            Random rand = new Random();

            ConfigurationRegistry registry = ConfigurationRegistry.GetInstance();
            EntityConfiguration   config   = registry.GetEntityConfiguration(entityKey);

            config.EntityKey = entityKey;

            //create new entity
            SimulationEntity newEntity = new SimulationEntity(socket?.ClientId ?? Guid.NewGuid().ToString(),
                                                              new EntityOptions
            {
                TextureKey = config.TextureKey,
                Dimensions = config.DimensionRange == null  ? config.Dimensions  : new BfbVector(
                    rand.Next((int)config.DimensionRange.X, (int)config.DimensionRange.Y),
                    rand.Next((int)config.DimensionRange.X, (int)config.DimensionRange.Y)),
                Origin     = config.Origin,
                EntityType = config.EntityType
            }, socket)
            {
                CollideFilter      = config.CollideFilter,
                CollideWithFilters = config.CollideWithFilters,
                Meta = new EntityMeta
                {
                    Health    = config.Health,
                    Mana      = config.Mana,
                    MaxHealth = config.Health,
                    MaxMana   = config.Mana
                },
                EntityConfiguration = config
            };

            //Required components
            newEntity.EntityComponents.Add(new EntityFacing());

            //Add a lifetime component if needed
            if (config.Lifetime > 0)
            {
                newEntity.EntityComponents.Add(new LifetimeComponent(config.Lifetime));
            }

            //Add components
            foreach (string configComponent in config.Components)
            {
                newEntity.EntityComponents.Add(registry.GetEntityComponent(configComponent));
            }

            if (newEntity.EntityType == EntityType.Mob || newEntity.EntityType == EntityType.Player)
            {
                newEntity.EntityComponents.Add(new ManaRegen());
            }


            if (socket == null)//We can assume if a socket is supplied then its a player
            {
                return(newEntity);
            }

            newEntity.EntityType = EntityType.Player;
            newEntity.EntityComponents.Add(new InputRemote());
            newEntity.EntityComponents.Add(new InventoryComponent());
            newEntity.EntityComponents.Add(new InventoryConnection());
            newEntity.EntityComponents.Add(new AnimatedHolding());

            return(newEntity);
        }