/// <summary> /// Constructs the character and internal physics character controller. /// </summary> /// <param name="owningSpace">Space to add the character to.</param> /// <param name="CameraToUse">Camera to attach to the character.</param> public SimpleCharacterControllerInput(Space owningSpace, Camera CameraToUse) { CharacterController = new SimpleCharacterController(Vector3.Zero, 2, .8f, 1f, 20); Space = owningSpace; Space.Add(CharacterController); Camera = CameraToUse; Deactivate(); }
/// <summary> /// Constructs the character and internal physics character controller. /// </summary> /// <param name="owningSpace">Space to add the character to.</param> /// <param name="CameraToUse">Camera to attach to the character.</param> public SimpleCharacterControllerInput(Space owningSpace, Camera CameraToUse) { CharacterController = new SimpleCharacterController(Vector3.Zero, 2, .8f, 1f, 20); Space = owningSpace; Space.Add(CharacterController); Camera = CameraToUse; Deactivate(); }