void LoadWingmen()
        {
            wingmen = new List <IBDAIControl>();

            if (savedWingmen == string.Empty)
            {
                return;
            }
            IEnumerator <string> wingIDs = savedWingmen.Split(new char[] { ',' }).AsEnumerable().GetEnumerator();

            while (wingIDs.MoveNext())
            {
                using (var vs = BDATargetManager.LoadedVessels.GetEnumerator())
                    while (vs.MoveNext())
                    {
                        if (vs.Current == null || !vs.Current.loaded || VesselModuleRegistry.ignoredVesselTypes.Contains(vs.Current.vesselType))
                        {
                            continue;
                        }

                        if (vs.Current.id.ToString() != wingIDs.Current)
                        {
                            continue;
                        }
                        var pilot = VesselModuleRegistry.GetIBDAIControl(vs.Current, true);
                        if (pilot != null)
                        {
                            wingmen.Add(pilot);
                        }
                    }
            }
            wingIDs.Dispose();
        }
        void RefreshFriendlies()
        {
            if (!weaponManager)
            {
                return;
            }
            friendlies = new List <IBDAIControl>();
            using (var vs = BDATargetManager.LoadedVessels.GetEnumerator())
                while (vs.MoveNext())
                {
                    if (vs.Current == null)
                    {
                        continue;
                    }
                    if (!vs.Current.loaded || vs.Current == vessel || VesselModuleRegistry.ignoredVesselTypes.Contains(vs.Current.vesselType))
                    {
                        continue;
                    }

                    IBDAIControl pilot = VesselModuleRegistry.GetIBDAIControl(vs.Current, true);
                    if (pilot == null)
                    {
                        continue;
                    }
                    MissileFire wm = VesselModuleRegistry.GetMissileFire(vs.Current, true);
                    if (wm == null || wm.Team != weaponManager.Team)
                    {
                        continue;
                    }
                    friendlies.Add(pilot);
                }

            //TEMPORARY
            wingmen = new List <IBDAIControl>();
            using (var fs = friendlies.GetEnumerator())
                while (fs.MoveNext())
                {
                    if (fs.Current == null)
                    {
                        continue;
                    }
                    wingmen.Add(fs.Current);
                }
        }