Info() public static method

public static Info ( string format ) : void
format string
return void
Ejemplo n.º 1
0
        public void initWithImageNamed(string imageName)
        {
            gameObject.name = imageName;
            CCSpriteFrame frame = CCSpriteFrameCache.sharedSpriteFrameCache.spriteFrameByName(imageName);

            if (frame == null)
            {
                CCDebug.Info("cocos2d:CC3Sprite: try to load '{0}' as a file.", imageName);
                string    path    = FileUtils.GetFilePathWithoutExtends(imageName);
                Texture2D texture = Resources.Load <Texture2D> (path);
                NSUtils.Assert(texture != null, "cocos2d:CC3Sprite: '{0}' not found.", path);
                frame = new CCSpriteFrame(texture, new Rect(Vector2.zero, new Vector2(texture.width, texture.height)));
                frame.semiTransparent = false;
            }
            initWithSpriteFrame(frame);
        }
Ejemplo n.º 2
0
        /** Returns an Sprite Frame that was previously added.
         * If the name is not found it will return nil.
         * You should retain the returned copy if you are going to use it.
         */
        public CCSpriteFrame spriteFrameByName(string name)
        {
            CCSpriteFrame frame = _spriteFrames [name];

            if (frame == null)
            {
                // try alias dictionary
                string key = _spriteFramesAliases[name];
                if (key != null)
                {
                    frame = _spriteFrames [key];
                }

                if (frame == null)
                {
                    CCDebug.Info("cocos2d: CCSpriteFrameCache: Frame '{0}' not found", name);
                }
            }

            return(frame);
        }