Ejemplo n.º 1
0
 internal static void ShootResponse(ShootResponseDesc.Response response, string p)
 {
    Program.ChatApplicationBusiness.ShootResponse(response, p);
 }
Ejemplo n.º 2
0
      public void ShootResponse(ShootResponseDesc.Response response, string nick)
      {
         // Create a message
         int id = PList.GetPlayer(nick, OurID).Carac.ActorID;
         BBMessage msg = new BBMessage();
         msg.MsgShootResponse(new ShootResponseDesc(response, id));

         // Send use the ReliableUnordered channel; ie. it WILL arrive, but not necessarily in order
         Client.SendMessage(msg.GetNetMessage(), NetChannel.ReliableUnordered);
      }
Ejemplo n.º 3
0
 public void MsgShootResponse(ShootResponseDesc resp)
 {
    Resp = resp;
    MsgType = BBMsgType.ACTOR_SHOOT_RESPONSE;
 }