public void Knock(string nick, BBConversation conversation) { // Create a message BBMessage msg = new BBMessage(); msg.MsgKnock("", PList.GetPlayer(nick, OurID).Carac.ActorID); msg.Conversation = conversation; // Send use the ReliableUnordered channel; ie. it WILL arrive, but not necessarily in order Client.SendMessage(msg.GetNetMessage(), NetChannel.ReliableUnordered); }