public abstract FindNodes ( |
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t | ||
list | List |
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visitedPortals | List |
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includeVisitors | bool | |
recurseThruPortals | bool | |
exclude | ||
return | void |
public void FindNodesIn( PlaneBoundedVolume volumes, ref List<PCZSceneNode> list, PCZone startZone, PCZSceneNode exclude ) { var visitedPortals = new List<Portal>(); if ( null != startZone ) { // start in startzone, and recurse through portals if necessary startZone.FindNodes( volumes, ref list, visitedPortals, true, true, exclude ); } else { // no start zone specified, so check all zones foreach ( PCZone zone in this.zones ) { zone.FindNodes( volumes, ref list, visitedPortals, false, false, exclude ); } } }
public void FindNodesIn( Ray r, ref List<PCZSceneNode> list, PCZone startZone, PCZSceneNode exclude ) { var visitedPortals = new List<Portal>(); if ( null != startZone ) { // start in startzone, and recurse through portals if necessary startZone.FindNodes( r, ref list, visitedPortals, true, true, exclude ); } else { foreach ( PCZone zone in this.zones ) { zone.FindNodes( r, ref list, visitedPortals, false, false, exclude ); } } }
public void FindNodesIn( Sphere sphere, ref List<PCZSceneNode> list, PCZone startZone, PCZSceneNode exclude ) { List<Portal> visitedPortals = new List<Portal>(); if ( null != startZone ) { // start in startzone, and recurse through portals if necessary startZone.FindNodes( sphere, ref list, visitedPortals, true, true, exclude ); } else { // no start zone specified, so check all zones foreach ( PCZone zone in zones ) { zone.FindNodes( sphere, ref list, visitedPortals, false, false, exclude ); } } }