internal BspResourceManager() : base() { if (instance == null) { instance = this; ResourceType = "BspLevel"; this.shaderManager = new Quake3ShaderManager(); ResourceGroupManager.Instance.RegisterResourceManager(ResourceType, this); } else { throw new AxiomException("Cannot create another instance of {0}. Use Instance property instead", GetType().Name); } }
static Quake3ShaderManager() { instance = new Quake3ShaderManager(); }
static Quake3ShaderManager() { instance = new Quake3ShaderManager(); }