Inheritance: AbstractInstruction
Ejemplo n.º 1
0
 public AMInstructionSet()
 {
     _instructions["allocate"] = new AllocateInstruction();
     _instructions["bcall"] = new BCallInstruction();
     _instructions["call"] = new CallInstruction();
     _instructions["cut"] = new CutInstruction();
     _instructions["deallocate"] = new DeallocateInstruction();
     _instructions["execute"] = new ExecuteInstruction();
     _instructions["fcall"] = new FCallInstruction();
     _instructions["fail"] = new FailInstruction();
     _instructions["get_constant"] = new GetConstantInstruction();
     _instructions["get_list"] = new GetListInstruction();
     _instructions["get_structure"] = new GetStructureInstruction();
     _instructions["get_value"] = new GetValueInstruction();
     _instructions["get_variable"] = new GetVariableInstruction();
     _instructions["halt"] = new HaltInstruction();
     _instructions["nop"] = new NopInstruction();
     _instructions["proceed"] = new ProceedInstruction();
     _instructions["put_constant"] = new PutConstantInstruction();
     _instructions["put_list"] = new PutListInstruction();
     _instructions["put_structure"] = new PutStructureInstruction();
     _instructions["put_unsafe_value"] = new PutUnsafeValueInstruction();
     _instructions["put_variable"] = new PutVariableInstruction();
     _instructions["put_value"] = new PutValueInstruction();
     _instructions["retry_me_else"] = new RetryMeElseInstruction();
     _instructions["set_constant"] = new SetConstantInstruction();
     _instructions["set_local_value"] = new SetLocalValueInstruction();
     _instructions["set_value"] = new SetValueInstruction();
     _instructions["set_variable"] = new SetVariableInstruction();
     _instructions["set_void"] = new SetVoidInstruction();
     _instructions["trust_me"] = new TrustMeInstruction();
     _instructions["try_me_else"] = new TryMeElseInstruction();
     _instructions["unify_constant"] = new UnifyConstantInstruction();
     _instructions["unify_local_value"] = new UnifyLocalValueInstruction();
     _instructions["unify_variable"] = new UnifyVariableInstruction();
     _instructions["unify_value"] = new UnifyValueInstruction();
     _instructions["unify_void"] = new UnifyVoidInstruction();
     _instructions["procedure"] = new ProcedureInstruction();
 }
        public void TrustMe()
        {
            AbstractMachineState state = SetupMachine();

            TrustMeInstruction i = new TrustMeInstruction();

            i.Process(null);

            AMProgram program = (AMProgram)state.Program;
            AMTrail trail = (AMTrail)state.Trail;

            Choicepoint b = new Choicepoint();
            b.CE = new EnvironmentFrame();
            Choicepoint old = new Choicepoint();
            b.B = old;
            b.CP = new ProgramNode();
            b.TR = 1;
            b.NextClause = new ProgramClause();
            state.B = b;

            i.Execute(state);

            Assert.AreEqual("trust_me", i.Name());
            Assert.AreEqual(0, i.NumberOfArguments());
            Assert.AreSame(state.E, b.CE);
            Assert.AreSame(program.CP, b.CP);
            Assert.AreEqual(b.TR, trail.TR);
            Assert.AreSame(state.B, old);
        }