Ejemplo n.º 1
0
        public void Dummy_ShouldThrowInvalidOperationException_WhenAttacked_ButDead()
        {
            int axeAttack       = 10;
            int axeDurability   = 10;
            int dummyHealth     = 1;
            int dummyExperience = 1;

            var axe   = new Sut(axeAttack, axeDurability);
            var dummy = new Dummy(dummyHealth, dummyExperience);

            axe.Attack(dummy);

            Assert.Throws <InvalidOperationException>(() => axe.Attack(dummy), "Dummy should not be attacked when dead.");
        }
Ejemplo n.º 2
0
        public void Dummy_ShouldLoseHealth_WhenAttacked()
        {
            int axeAttack       = 1;
            int axeDurability   = 10;
            int dummyHealth     = 10;
            int dummyExperience = 10;

            var axe   = new Sut(axeAttack, axeDurability);
            var dummy = new Dummy(dummyHealth, dummyExperience);

            axe.Attack(dummy);

            Assert.AreEqual(dummyHealth - axeAttack, dummy.Health, "Dummy did not lose health equal to attak.");
        }
Ejemplo n.º 3
0
        public void AxeAttack_DecreasesTheDurabilityOfTheAxe()
        {
            int axeAttack       = 10;
            int axeDurability   = 10;
            int dummyHealth     = 10;
            int dummyExperience = 10;

            var axe   = new Sut(axeAttack, axeDurability);
            var dummy = new Dummy(dummyHealth, dummyExperience);

            axe.Attack(dummy);

            Assert.AreEqual(axeDurability - 1, axe.Durability, "Axe Durability does not change after attack.");
        }
Ejemplo n.º 4
0
        public void Axe_CannotAtack_WhenBroken()
        {
            int axeAttack       = 2;
            int axeDurability   = 2;
            int dummyHealth     = 20;
            int dummyExperience = 20;

            var axe   = new Sut(axeAttack, axeDurability);
            var dummy = new Dummy(dummyHealth, dummyExperience);

            axe.Attack(dummy);
            axe.Attack(dummy);

            Assert.Throws <InvalidOperationException>(() => axe.Attack(dummy), "Broken Axe should not be able to attack");
        }