void DrawDebugInspector()
        {
            TouchReactSystem touchReactSystem = (TouchReactSystem)target;

            EditorGUI.BeginChangeCheck();
            GUILayout.BeginVertical("box");
            EditorGUILayout.LabelField("Debug", LabelStyle);
            touchReactSystem.ShowDebugColliders = EditorGUILayout.Toggle("Show colliders/meshes", touchReactSystem.ShowDebugColliders);
            EditorGUILayout.HelpBox("Show colliders and meshes that affect grass.", MessageType.Info);
            GUILayout.EndVertical();

            if (EditorGUI.EndChangeCheck())
            {
                EditorUtility.SetDirty(touchReactSystem);
            }

            GUILayout.BeginVertical("box");
            EditorGUILayout.LabelField("Colliders", LabelStyle);
            EditorGUILayout.LabelField("Collider count: " + touchReactSystem.ColliderList.Count.ToString(), LabelStyle);
            GUILayout.EndVertical();

            GUILayout.BeginVertical("box");
            EditorGUILayout.LabelField("Meshes", LabelStyle);
            EditorGUILayout.LabelField("Mesh count: " + touchReactSystem.MeshFilterList.Count.ToString(), LabelStyle);
            GUILayout.EndVertical();
        }
Ejemplo n.º 2
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 private void RemoveCollidersFromManager()
 {
     for (int i = 0; i <= ColliderList.Count - 1; i++)
     {
         TouchReactSystem.RemoveCollider(ColliderList[i]);
     }
     ColliderList.Clear();
 }
Ejemplo n.º 3
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 private void RemoveMeshFromManager()
 {
     for (int i = 0; i <= MeshFilterList.Count - 1; i++)
     {
         TouchReactSystem.RemoveMeshFilter(MeshFilterList[i]);
     }
     MeshFilterList.Clear();
 }
Ejemplo n.º 4
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 private void AddMeshToManager()
 {
     MeshFilter[] meshes = gameObject.GetComponentsInChildren <MeshFilter>();
     foreach (MeshFilter mesh in meshes)
     {
         MeshFilterList.Add(mesh);
         TouchReactSystem.AddMeshFilter(mesh);
     }
 }
Ejemplo n.º 5
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        // ReSharper disable once UnusedMember.Local
        void Awake()
        {
            if (Instance == null)
            {
                Instance = this;
            }

            ColliderList.Clear();
            MeshFilterList.Clear();
        }
        void DrawSettingsInspector()
        {
            TouchReactSystem touchReactSystem = (TouchReactSystem)target;

            EditorGUILayout.HelpBox("Touch react system will bend grass and plants in an area around a camera. Only one instance per scene.", MessageType.Info);


            GUILayout.BeginVertical("box");
            EditorGUILayout.LabelField("Settings", LabelStyle);
            EditorGUI.BeginChangeCheck();
            touchReactSystem.AutoselectCamera = EditorGUILayout.Toggle("Auto select camera", touchReactSystem.AutoselectCamera);

            if (!touchReactSystem.AutoselectCamera)
            {
                touchReactSystem.SelectedCamera = EditorGUILayout.ObjectField("Camera", touchReactSystem.SelectedCamera, typeof(Camera), true) as Camera;
            }
            if (EditorGUI.EndChangeCheck())
            {
                touchReactSystem.Init();
                EditorUtility.SetDirty(touchReactSystem);
            }
            if (touchReactSystem.SelectedCamera == null)
            {
                EditorGUILayout.HelpBox("You need to select what camera will controll the vegetation system.", MessageType.Error);
            }

            EditorGUILayout.HelpBox(
                "Select a camera to follow.",
                MessageType.Info);

            EditorGUI.BeginChangeCheck();
            touchReactSystem.InvisibleLayer = EditorGUILayout.IntSlider("Touch React layer", touchReactSystem.InvisibleLayer, 0, 31);
            EditorGUILayout.HelpBox("Select a layer not visible by any other camera. This is used to render a touch buffer for selected colliders and meshes within range.", MessageType.Info);

            touchReactSystem.TouchReactQuality = (TouchReactQuality)EditorGUILayout.EnumPopup("Buffer resolution", touchReactSystem.TouchReactQuality);
            EditorGUILayout.HelpBox("Pixel resolution of the touch react buffer. Low = 512x512, Normal = 1024x1024 and High =2048x2048", MessageType.Info);

            touchReactSystem.OrthographicSize = EditorGUILayout.IntSlider("Affected area (meter)", touchReactSystem.OrthographicSize, 10, 500);
            EditorGUILayout.HelpBox("Area around camera affected by touch react. Increasing range reduces resolution on the mask.", MessageType.Info);

            float resolution = (float)touchReactSystem.OrthographicSize / touchReactSystem.GetTouchReactQualityPixelResolution(touchReactSystem.TouchReactQuality);

            EditorGUILayout.LabelField("Current resolution " + resolution.ToString("F2") + " meter", LabelStyle);
            GUILayout.EndVertical();

            if (EditorGUI.EndChangeCheck())
            {
                touchReactSystem.UpdateCamera();
                EditorUtility.SetDirty(touchReactSystem);
            }
        }
        void DrawEditorInspector()
        {
            TouchReactSystem touchReactSystem = (TouchReactSystem)target;

            GUILayout.BeginVertical("box");
            EditorGUILayout.LabelField("Editor", LabelStyle);
            EditorGUI.BeginChangeCheck();
            touchReactSystem.HideTouchReactCamera = EditorGUILayout.Toggle("Hide TouchReact Camera", touchReactSystem.HideTouchReactCamera);
            EditorGUILayout.HelpBox("When enabled the touch react camera will be hidden in hierarchy", MessageType.Info);
            if (EditorGUI.EndChangeCheck())
            {
                touchReactSystem.UpdateTouchReactCamera();
                EditorUtility.SetDirty(touchReactSystem);
            }
            GUILayout.EndVertical();
        }
Ejemplo n.º 8
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        private void AddCollidersToManager()
        {
            var colliders = AddChildColliders ? gameObject.GetComponentsInChildren <Collider>() : gameObject.GetComponents <Collider>();

            foreach (Collider thisCollider in colliders)
            {
                if (thisCollider is TerrainCollider)
                {
                    continue;
                }

                TouchColliderInfo touchColliderInfo = new TouchColliderInfo
                {
                    Collider = thisCollider,
                    Scale    = ColliderScale
                };
                ColliderList.Add(touchColliderInfo);
                TouchReactSystem.AddCollider(touchColliderInfo);
            }
        }
Ejemplo n.º 9
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 public static void FindInstance()
 {
     Instance = FindObjectOfType <TouchReactSystem>();
 }