Ejemplo n.º 1
0
        /// <summary>
        /// Constructs the main form.
        /// </summary>
        public MainForm()
        {
            InitializeComponent();

            contentBuilder = new ContentBuilder();

            contentManager = new ContentManager(editorViewerControl.Services,
                                                contentBuilder.OutputDirectory);

            // Automatically start with an empty game manifest
            gameManifest = new GameManifest();
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Constructs the main form.
        /// </summary>
        public MainForm()
        {
            InitializeComponent();

            contentBuilder = new ContentBuilder();

            contentManager = new ContentManager(editorViewerControl.Services,
                                                contentBuilder.OutputDirectory);
            // Automatically start with an empty game manifest
            gameManifest = new GameManifest();

            // Don't start with a default save location
            saveLocation = null;
            UpdateManifestView();
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Constructs the main form.
        /// </summary>
        public MainForm()
        {
            InitializeComponent();

            contentBuilder = new ContentBuilder();

            contentManager = new ContentManager(editorViewerControl.Services,
                                                contentBuilder.OutputDirectory);
            // Automatically start with an empty game manifest
            gameManifest = new GameManifest();

            // Don't start with a default save location
            saveLocation = null;
            UpdateManifestView();
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Initializes the control.
        /// </summary>
        protected override void Initialize()
        {
            this.CamPosition = Vector3.Zero;
            this.CamYaw      = 0;
            this.CamPitch    = 0;
            this.CamRoll     = 0;

            contentBuilder = new ContentBuilder();
            contentManager = new ContentManager(this.Services, contentBuilder.OutputDirectory);

            loadModels();
            loadTextures();

            // Start the animation timer.
            timer = Stopwatch.StartNew();

            // Create the SpriteBatch
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // Hook the idle event to constantly redraw our animation.
            this.Paused = true;
            invalid     = delegate { Invalidate(); };
            UnpauseForm();
        }
Ejemplo n.º 5
0
        /// <summary>
        /// Initializes the control.
        /// </summary>
        protected override void Initialize()
        {
            contentBuilder = new ContentBuilder();
            contentManager = new ContentManager(this.Services, contentBuilder.OutputDirectory);

            loadModels();

            // Start the animation timer.
            timer = Stopwatch.StartNew();

            // Create the SpriteBatch
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // Hook the idle event to constantly redraw our animation.
            Application.Idle += delegate { Invalidate(); };
        }
Ejemplo n.º 6
0
        /// <summary>
        /// Initializes the control.
        /// </summary>
        protected override void Initialize()
        {
            this.CamPosition = Vector3.Zero;
            this.CamYaw = 0;
            this.CamPitch = 0;
            this.CamRoll = 0;

            contentBuilder = new ContentBuilder();
            contentManager = new ContentManager(this.Services, contentBuilder.OutputDirectory);

            loadModels();

            // Start the animation timer.
            timer = Stopwatch.StartNew();

            // Create the SpriteBatch
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // Hook the idle event to constantly redraw our animation.
            this.Paused = true;
            invalid = delegate { Invalidate(); };
            UnpauseForm();
        }