Ejemplo n.º 1
0
        private void Spawn()
        {
            var pointObj = ObjectPool.instance.GetObjectForType(pointsPrefab.name, false);

            var renderer = pointObj.GetComponentInChildren <SpriteRenderer> ();

            pointObj.SetActive(true);

            Vector2 spawnLocation = PointWithinBounds.GetRandomWithinBounds(
                renderer.sprite.bounds.size.x * renderer.gameObject.transform.localScale.x,
                renderer.sprite.bounds.size.y * renderer.gameObject.transform.localScale.y);


            pointObj.transform.position = spawnLocation;

            AddEventOnPointCollected(pointObj);
        }
Ejemplo n.º 2
0
        private void SpawnPoint()
        {
            if (ObjectPool.instance == null)
            {
                throw new UnityException("Object pool not found");
            }

            var projObj = ObjectPool.instance.GetObjectForType(projectileSpawnerPrefab.name, false);

            var renderer = projObj.GetComponentInChildren <SpriteRenderer> ();

            projObj.SetActive(true);

            Vector2 spawnLocation = PointWithinBounds.GetRandomWithinBounds(
                renderer.sprite.bounds.size.x * renderer.gameObject.transform.localScale.x,
                renderer.sprite.bounds.size.y * renderer.gameObject.transform.localScale.y);


            projObj.transform.position = spawnLocation;
        }
Ejemplo n.º 3
0
        private void Spawn()
        {
            var enemyObj = ObjectPool.instance.GetObjectForType(enemyPrefab.name, false);

            var renderer = enemyObj.GetComponentInChildren <SpriteRenderer> ();

            enemyObj.SetActive(true);

            Vector2 spawnLocation = PointWithinBounds.GetRandomWithoutBounds(
                renderer.sprite.bounds.size.x * renderer.gameObject.transform.localScale.x,
                renderer.sprite.bounds.size.y * renderer.gameObject.transform.localScale.y);


            enemyObj.transform.position = spawnLocation;

            RemoveListener();

            _enemyAction = enemyObj.GetComponent <ActionOnDisabled> ();

            AddListener();
        }