internal Vehicle CreateVehicle(string csvString)
        {
            var vehTypes = LoadTypes("types.csv");

            string[]    fields  = csvString.Split(';');
            int         id      = int.Parse(fields[0]);
            VehicleType vehType = null;

            foreach (var type in vehTypes)
            {
                if (int.Parse(fields[1]) == type.IdType)
                {
                    vehType = type;
                    break;
                }
            }
            string         modelName       = fields[2];
            string         modelNumber     = fields[3];
            int            carWeight       = int.Parse(fields[4]);
            int            manufactureYear = int.Parse(fields[5]);
            int            carMileage      = int.Parse(fields[6]);
            Color          carColor        = (Color)Enum.Parse(typeof(Color), fields[7]);
            double         carTankCapacity = double.Parse(fields[11]);
            AbstractEngine engine          = null;

            switch (fields[8])
            {
            case "Gasoline":
                engine = new GasolineEngine(double.Parse(fields[9]), double.Parse(fields[10]));
                break;

            case "Diesel":
                engine = new DieselEngine(double.Parse(fields[9]), double.Parse(fields[10]));
                break;

            case "Electrical":
                engine = new ElectricalEngine(double.Parse(fields[10]));
                break;
            }
            return(new Vehicle(id, vehType, engine, modelName, modelNumber, carWeight, manufactureYear, carMileage, carColor, carTankCapacity));
        }
Ejemplo n.º 2
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        public Vehicle CreateVehicle(string csvString)
        {
            string[]           s           = csvString.Split(",");
            List <VehicleType> localTypes  = LoadTypes(@"types.csv");
            AbstractEngine     localEngine = null;

            Vehicle.Colour localColour = (Vehicle.Colour)Enum.Parse(typeof(Vehicle.Colour), s[7]);
            if (s[8] == "Electrical")
            {
                localEngine = new ElectricalEngine(int.Parse(s[9]));
            }
            else if (s[8] == "Gasoline")
            {
                localEngine = new GasolineEngine(double.Parse(s[10], System.Globalization.CultureInfo.InvariantCulture), double.Parse(s[9], System.Globalization.CultureInfo.InvariantCulture));
            }
            else if (s[8] == "Diesel")
            {
                localEngine = new DieselEngine(double.Parse(s[10], System.Globalization.CultureInfo.InvariantCulture), double.Parse(s[9], System.Globalization.CultureInfo.InvariantCulture));
            }

            return(new Vehicle(int.Parse(s[0]), localTypes[int.Parse(s[1]) - 1], localEngine, s[2], s[3], int.Parse(s[4]), int.Parse(s[5]), int.Parse(s[6]), localColour, int.Parse(s[11]), new List <Rent>()));
        }
Ejemplo n.º 3
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        private static AbstractEngine GetEngineByString(string engineString)
        {
            AbstractEngine engine = null;

            string[] engineStringPieces = engineString.Split(' ', StringSplitOptions.RemoveEmptyEntries);
            var      engineType         = Enum.Parse <EngineTypes>(engineStringPieces[0]);

            switch (engineType)
            {
            case EngineTypes.Gasoline:
                engine = new GasolineEngine
                         (
                    double.Parse(engineStringPieces[1]),
                    double.Parse(engineStringPieces[2])
                         );
                break;

            case EngineTypes.Diesel:
                engine = new DieselEngine
                         (
                    double.Parse(engineStringPieces[1]),
                    double.Parse(engineStringPieces[2])
                         );
                break;

            case EngineTypes.Electrical:
                engine = new ElectricalEngine
                         (
                    double.Parse(engineStringPieces[1])
                         );
                break;

            default:
                break;
            }
            return(engine);
        }