private static void CreatePipe(AutoStereogramBuilder asb, List <Circle3D> circles, Vector3D firstDirection = null) { List <Point3D> prevPoints = null; Vector3D v1 = null, v2 = null; if (firstDirection == null) { firstDirection = circles[1].Center - circles[0].Center; } for (int n = 0; n < circles.Count; n++) { if (n == 0) { GetSomeOrthonormalizedVectors(firstDirection, out v1, out v2); } else { GetNextOrthonormalizedVectors((n == 1 ? firstDirection : circles[n - 1].Center - circles[n - 2].Center).Normalize(), (circles[n].Center - circles[n - 1].Center).Normalize(), v1, v2, out v1, out v2); } List <Point3D> points = GetCirclePoints(circles[n].Center, circles[n].Radius, v1, v2); if (prevPoints != null) { for (int m = 0; m < points.Count; m++) { Point3D p1 = points[m], p2 = prevPoints[m], p3 = points[(m + 1) % points.Count], p4 = prevPoints[(m + 1) % points.Count]; asb.AddPolygon(new Point3D[] { p1, p2, p3 }); asb.AddPolygon(new Point3D[] { p2, p3, p4 }); } } prevPoints = points; } }
private static void CreateFigures() { var asb = new AutoStereogramBuilder(1024, 768, 3); asb.AddHorizontalPlane(2); Vector3D v1 = new Vector3D { X = 1, Y = 0, Z = 0 }; for (int n = 0; n < 4; n++) { Vector3D v2 = new Vector3D { X = 0, Y = Math.Cos(n * Math.PI / 8), Z = -Math.Sin(n * Math.PI / 8) }; Vector3D v3 = new Vector3D { X = 0, Y = Math.Sin(n * Math.PI / 8), Z = Math.Cos(n * Math.PI / 8) }; // hexagonal prism Point3D[] prismUpperPoints = new Point3D[6], prismLowerPoints = new Point3D[6]; for (int m = 0; m < 6; m++) { prismUpperPoints[m] = new Point3D { X = -0.2 + n * 0.25, Y = -0.2, Z = 1.7 } +v1 *Math.Sin(m / 3.0 *Math.PI) * 0.1 + v2 * Math.Cos(m / 3.0 * Math.PI) * 0.1 - v3 * 0.05; prismLowerPoints[m] = new Point3D { X = -0.2 + n * 0.25, Y = -0.2, Z = 1.7 } +v1 *Math.Sin(m / 3.0 *Math.PI) * 0.1 + v2 * Math.Cos(m / 3.0 * Math.PI) * 0.1 + v3 * 0.05; } asb.AddPolygon(prismUpperPoints); asb.AddPolygon(prismLowerPoints); for (int m = 0; m < 6; m++) { asb.AddPolygon(new Point3D[] { prismLowerPoints[m], prismUpperPoints[m], prismUpperPoints[(m + 1) % 6], prismLowerPoints[(m + 1) % 6] }); } // cylinder asb.AddCylinder(new Point3D { X = -0.2 + n * 0.25, Y = 0.1, Z = 1.7 } -v3 * 0.1, new Point3D { X = -0.2 + n * 0.25, Y = 0.1, Z = 1.7 } +v3 * 0.1, 0.08); // octahedron Point3D octahedronCenter = new Point3D { X = -0.2 + n * 0.25, Y = 0.4, Z = 1.7 }; Point3D octahedronUpperPoint = octahedronCenter - v3 * 0.1 * Math.Sqrt(2), octahedronLowerPoint = octahedronCenter + v3 * 0.1 * Math.Sqrt(2); Point3D[] octahedronMiddlePoints = new Point3D[] { octahedronCenter + v1 * 0.1 + v2 * 0.1, octahedronCenter - v1 * 0.1 + v2 * 0.1, octahedronCenter - v1 * 0.1 - v2 * 0.1, octahedronCenter + v1 * 0.1 - v2 * 0.1 }; for (int m = 0; m < 4; m++) { asb.AddPolygon(new Point3D[] { octahedronUpperPoint, octahedronMiddlePoints[m], octahedronMiddlePoints[(m + 1) % 4] }); asb.AddPolygon(new Point3D[] { octahedronLowerPoint, octahedronMiddlePoints[m], octahedronMiddlePoints[(m + 1) % 4] }); } } asb.GenerateBitmap().Save(GetPathAtAssemblyLocation("output\\figures.gif"), ImageFormat.Gif); }