Broadcast() public method

Sends the supplied packet to all members, with the option of replacing the EntityID with each member's personal ID, and excluding a specific creature.
public Broadcast ( Packet packet, bool useMemberEntityId = false, Creature exclude = null ) : void
packet Packet
useMemberEntityId bool
exclude Aura.Channel.World.Entities.Creature
return void
Ejemplo n.º 1
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		/// <summary>
		/// Broadcasts QuestUpdate in party.
		/// </summary>
		/// <param name="creature"></param>
		/// <param name="quest"></param>
		public static void QuestUpdate(Party party, Quest quest)
		{
			var packet = new Packet(Op.QuestUpdate, 0);
			packet.AddQuestUpdate(quest);

			party.Broadcast(packet, true);
		}
Ejemplo n.º 2
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        /// <summary>
        /// Broadcasts PartySetActiveQuest in party.
        /// </summary>
        /// <param name="party"></param>
        /// <param name="uniqueQuestId"></param>
        public static void PartySetActiveQuest(Party party, long uniqueQuestId)
        {
            var packet = new Packet(Op.PartySetActiveQuest, 0);
            packet.PutLong(uniqueQuestId);

            party.Broadcast(packet, true);
        }
Ejemplo n.º 3
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		/// <summary>
		/// Updates clients on new party EXP distribution settings.
		/// </summary>
		/// <param name="party"></param>
		public static void PartyExpUpdate(Party party)
		{
			var packet = new Packet(Op.PartyExpUpdate, 0);

			packet.PutInt((int)party.ExpRule);

			party.Broadcast(packet, true);
		}
Ejemplo n.º 4
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		/// <summary>
		/// Sends new finish rule setting to all clients in the party
		/// </summary>
		/// <param name="party"></param>
		public static void PartyFinishUpdate(Party party)
		{
			var packet = new Packet(Op.PartyFinishUpdate, 0);

			packet.PutInt((int)party.Finish);

			party.Broadcast(packet, true);
		}
Ejemplo n.º 5
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		/// <summary>
		/// Closes the party's Member Wanted window.
		/// </summary>
		/// <param name="party"></param>
		public static void PartyWantedClosed(Party party)
		{
			var packet = new Packet(Op.PartyWantedClosed, 0);

			party.Broadcast(packet, true);
		}
Ejemplo n.º 6
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		/// <summary>
		/// Informs all members of a change in leadership.
		/// </summary>
		/// <param name="party"></param>
		public static void PartyChangeLeader(Party party)
		{
			var packet = new Packet(Op.PartyChangeLeaderUpdate, 0);

			packet.PutLong(party.Leader.EntityId);

			party.Broadcast(packet, true);
		}
Ejemplo n.º 7
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		/// <summary>
		/// Updates members on changes to the party settings
		/// </summary>
		/// <remarks>
		/// Apparently they only get to know about name changes?
		/// </remarks>
		/// <param name="party"></param>
		public static void PartySettingUpdate(Party party)
		{
			var packet = new Packet(Op.PartySettingUpdate, 0);

			packet.PutString(party.Name);

			party.Broadcast(packet, true);
		}
Ejemplo n.º 8
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		/// <summary>
		/// Updates remaining party members of a member who has left the party.
		/// </summary>
		/// <param name="creature"></param>
		/// <param name="party"></param>
		public static void PartyLeaveUpdate(Creature creature, Party party)
		{
			var packet = new Packet(Op.PartyLeaveUpdate, 0);

			packet.PutLong(creature.EntityId);

			party.Broadcast(packet, true);
		}
Ejemplo n.º 9
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		/// <summary>
		/// I THINK this one is for actually updating the UI element of the party (with leader controls).
		/// </summary>
		/// <param name="creature"></param>
		/// <param name="party"></param>
		public static void PartyWindowUpdate(Creature creature, Party party)
		{
			var packet = new Packet(Op.PartyWindowUpdate, 0);

			packet.PutLong(creature.EntityId);

			// TODO: Find out what these actually mean.
			packet.PutByte(1);
			packet.PutByte(1);
			packet.PutByte(0);
			packet.PutByte(0);

			party.Broadcast(packet, true);
		}